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authorMelanie Thielker2010-05-27 20:08:48 +0200
committerMelanie2010-05-27 19:09:06 +0100
commit8fb706716ba0162210d6030f3e7b5b6636b35651 (patch)
tree72859c98b67dc2b10f5fa0e6ca09040029d442cf /OpenSim/Region/Framework/Scenes
parentComment noisy "CONNECTION DEBUGGING" messages, because they push more (diff)
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Prevent a null ref
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index c6cf4cc..15bc33d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -84,6 +84,9 @@ namespace OpenSim.Region.Framework.Scenes
84 while (m_pendingObjects != null && m_pendingObjects.Count > 0) 84 while (m_pendingObjects != null && m_pendingObjects.Count > 0)
85 { 85 {
86 SceneObjectGroup g = m_pendingObjects.Dequeue(); 86 SceneObjectGroup g = m_pendingObjects.Dequeue();
87 // Yes, this can really happen
88 if (g == null)
89 continue;
87 90
88 // This is where we should check for draw distance 91 // This is where we should check for draw distance
89 // do culling and stuff. Problem with that is that until 92 // do culling and stuff. Problem with that is that until