From 8fb706716ba0162210d6030f3e7b5b6636b35651 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 27 May 2010 20:08:48 +0200 Subject: Prevent a null ref --- OpenSim/Region/Framework/Scenes/SceneViewer.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index c6cf4cc..15bc33d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -84,6 +84,9 @@ namespace OpenSim.Region.Framework.Scenes while (m_pendingObjects != null && m_pendingObjects.Count > 0) { SceneObjectGroup g = m_pendingObjects.Dequeue(); + // Yes, this can really happen + if (g == null) + continue; // This is where we should check for draw distance // do culling and stuff. Problem with that is that until -- cgit v1.1