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author | Dan Lake | 2011-11-03 17:53:51 -0700 |
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committer | Dan Lake | 2011-11-03 17:53:51 -0700 |
commit | b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch) | |
tree | 46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Framework/Scenes | |
parent | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff) | |
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
5 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b996e86..0832975 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
872 | 872 | ||
873 | try | 873 | try |
874 | { | 874 | { |
875 | ForEachAvatar(delegate(ScenePresence agent) | 875 | ForEachRootScenePresence(delegate(ScenePresence agent) |
876 | { | 876 | { |
877 | //agent.ControllingClient.new | 877 | //agent.ControllingClient.new |
878 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 878 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1017 | GridRegion r = new GridRegion(region); | 1017 | GridRegion r = new GridRegion(region); |
1018 | try | 1018 | try |
1019 | { | 1019 | { |
1020 | ForEachAvatar(delegate(ScenePresence agent) | 1020 | ForEachRootScenePresence(delegate(ScenePresence agent) |
1021 | { | 1021 | { |
1022 | if (m_teleportModule != null) | 1022 | if (m_teleportModule != null) |
1023 | m_teleportModule.EnableChildAgent(agent, r); | 1023 | m_teleportModule.EnableChildAgent(agent, r); |
@@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4228 | /// Avatars may be an NPC or a 'real' client. | 4228 | /// Avatars may be an NPC or a 'real' client. |
4229 | /// </summary> | 4229 | /// </summary> |
4230 | /// <param name="action"></param> | 4230 | /// <param name="action"></param> |
4231 | public void ForEachAvatar(Action<ScenePresence> action) | 4231 | public void ForEachRootScenePresence(Action<ScenePresence> action) |
4232 | { | 4232 | { |
4233 | if(m_sceneGraph != null) | 4233 | if(m_sceneGraph != null) |
4234 | { | 4234 | { |
@@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4326 | /// <param name="action"></param> | 4326 | /// <param name="action"></param> |
4327 | public void ForEachRootClient(Action<IClientAPI> action) | 4327 | public void ForEachRootClient(Action<IClientAPI> action) |
4328 | { | 4328 | { |
4329 | ForEachAvatar(delegate(ScenePresence presence) | 4329 | ForEachRootScenePresence(delegate(ScenePresence presence) |
4330 | { | 4330 | { |
4331 | action(presence.ControllingClient); | 4331 | action(presence.ControllingClient); |
4332 | }); | 4332 | }); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 9b72bee..eeb087f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
481 | ForEachCurrentScene( | 481 | ForEachCurrentScene( |
482 | delegate(Scene scene) | 482 | delegate(Scene scene) |
483 | { | 483 | { |
484 | scene.ForEachAvatar(delegate(ScenePresence scenePresence) | 484 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
485 | { | 485 | { |
486 | avatars.Add(scenePresence); | 486 | avatars.Add(scenePresence); |
487 | }); | 487 | }); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c80eb5..ef2682f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | { | 1150 | { |
1151 | SceneObjectPart part = parts[i]; | 1151 | SceneObjectPart part = parts[i]; |
1152 | 1152 | ||
1153 | Scene.ForEachAvatar(delegate(ScenePresence avatar) | 1153 | Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
1154 | { | 1154 | { |
1155 | if (avatar.ParentID == LocalId) | 1155 | if (avatar.ParentID == LocalId) |
1156 | avatar.StandUp(); | 1156 | avatar.StandUp(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1a709e9..b77f1b6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2216 | } | 2216 | } |
2217 | else | 2217 | else |
2218 | { | 2218 | { |
2219 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) | 2219 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2220 | { | 2220 | { |
2221 | if (av.LocalId == localId) | 2221 | if (av.LocalId == localId) |
2222 | { | 2222 | { |
@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2347 | } | 2347 | } |
2348 | else | 2348 | else |
2349 | { | 2349 | { |
2350 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) | 2350 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2351 | { | 2351 | { |
2352 | if (av.LocalId == localId) | 2352 | if (av.LocalId == localId) |
2353 | { | 2353 | { |
@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2470 | } | 2470 | } |
2471 | else | 2471 | else |
2472 | { | 2472 | { |
2473 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) | 2473 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2474 | { | 2474 | { |
2475 | if (av.LocalId == localId) | 2475 | if (av.LocalId == localId) |
2476 | { | 2476 | { |
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | } | 2696 | } |
2697 | } | 2697 | } |
2698 | 2698 | ||
2699 | m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp) | 2699 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
2700 | { | 2700 | { |
2701 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | 2701 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2702 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2702 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5fc597c..f6df3c3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | } | 956 | } |
957 | 957 | ||
958 | // send the animations of the other presences to me | 958 | // send the animations of the other presences to me |
959 | m_scene.ForEachAvatar(delegate(ScenePresence presence) | 959 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
960 | { | 960 | { |
961 | if (presence != this) | 961 | if (presence != this) |
962 | presence.Animator.SendAnimPackToClient(ControllingClient); | 962 | presence.Animator.SendAnimPackToClient(ControllingClient); |
@@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | public void SendOtherAgentsAvatarDataToMe() | 2596 | public void SendOtherAgentsAvatarDataToMe() |
2597 | { | 2597 | { |
2598 | int count = 0; | 2598 | int count = 0; |
2599 | m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) | 2599 | m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
2600 | { | 2600 | { |
2601 | // only send information about other root agents | 2601 | // only send information about other root agents |
2602 | if (scenePresence.UUID == UUID) | 2602 | if (scenePresence.UUID == UUID) |
@@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2660 | // m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); | 2660 | // m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); |
2661 | 2661 | ||
2662 | int count = 0; | 2662 | int count = 0; |
2663 | m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) | 2663 | m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) |
2664 | { | 2664 | { |
2665 | // only send information about other root agents | 2665 | // only send information about other root agents |
2666 | if (scenePresence.UUID == UUID) | 2666 | if (scenePresence.UUID == UUID) |