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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/Framework/Scenes
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
5 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b996e86..0832975 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
872 872
873 try 873 try
874 { 874 {
875 ForEachAvatar(delegate(ScenePresence agent) 875 ForEachRootScenePresence(delegate(ScenePresence agent)
876 { 876 {
877 //agent.ControllingClient.new 877 //agent.ControllingClient.new
878 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 878 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
1017 GridRegion r = new GridRegion(region); 1017 GridRegion r = new GridRegion(region);
1018 try 1018 try
1019 { 1019 {
1020 ForEachAvatar(delegate(ScenePresence agent) 1020 ForEachRootScenePresence(delegate(ScenePresence agent)
1021 { 1021 {
1022 if (m_teleportModule != null) 1022 if (m_teleportModule != null)
1023 m_teleportModule.EnableChildAgent(agent, r); 1023 m_teleportModule.EnableChildAgent(agent, r);
@@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes
4228 /// Avatars may be an NPC or a 'real' client. 4228 /// Avatars may be an NPC or a 'real' client.
4229 /// </summary> 4229 /// </summary>
4230 /// <param name="action"></param> 4230 /// <param name="action"></param>
4231 public void ForEachAvatar(Action<ScenePresence> action) 4231 public void ForEachRootScenePresence(Action<ScenePresence> action)
4232 { 4232 {
4233 if(m_sceneGraph != null) 4233 if(m_sceneGraph != null)
4234 { 4234 {
@@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes
4326 /// <param name="action"></param> 4326 /// <param name="action"></param>
4327 public void ForEachRootClient(Action<IClientAPI> action) 4327 public void ForEachRootClient(Action<IClientAPI> action)
4328 { 4328 {
4329 ForEachAvatar(delegate(ScenePresence presence) 4329 ForEachRootScenePresence(delegate(ScenePresence presence)
4330 { 4330 {
4331 action(presence.ControllingClient); 4331 action(presence.ControllingClient);
4332 }); 4332 });
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 9b72bee..eeb087f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
481 ForEachCurrentScene( 481 ForEachCurrentScene(
482 delegate(Scene scene) 482 delegate(Scene scene)
483 { 483 {
484 scene.ForEachAvatar(delegate(ScenePresence scenePresence) 484 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
485 { 485 {
486 avatars.Add(scenePresence); 486 avatars.Add(scenePresence);
487 }); 487 });
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3c80eb5..ef2682f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
1150 { 1150 {
1151 SceneObjectPart part = parts[i]; 1151 SceneObjectPart part = parts[i];
1152 1152
1153 Scene.ForEachAvatar(delegate(ScenePresence avatar) 1153 Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
1154 { 1154 {
1155 if (avatar.ParentID == LocalId) 1155 if (avatar.ParentID == LocalId)
1156 avatar.StandUp(); 1156 avatar.StandUp();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 1a709e9..b77f1b6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
2216 } 2216 }
2217 else 2217 else
2218 { 2218 {
2219 m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) 2219 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2220 { 2220 {
2221 if (av.LocalId == localId) 2221 if (av.LocalId == localId)
2222 { 2222 {
@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
2347 } 2347 }
2348 else 2348 else
2349 { 2349 {
2350 m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) 2350 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2351 { 2351 {
2352 if (av.LocalId == localId) 2352 if (av.LocalId == localId)
2353 { 2353 {
@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
2470 } 2470 }
2471 else 2471 else
2472 { 2472 {
2473 m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) 2473 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
2474 { 2474 {
2475 if (av.LocalId == localId) 2475 if (av.LocalId == localId)
2476 { 2476 {
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
2696 } 2696 }
2697 } 2697 }
2698 2698
2699 m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp) 2699 m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
2700 { 2700 {
2701 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) 2701 if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
2702 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 2702 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5fc597c..f6df3c3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
956 } 956 }
957 957
958 // send the animations of the other presences to me 958 // send the animations of the other presences to me
959 m_scene.ForEachAvatar(delegate(ScenePresence presence) 959 m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
960 { 960 {
961 if (presence != this) 961 if (presence != this)
962 presence.Animator.SendAnimPackToClient(ControllingClient); 962 presence.Animator.SendAnimPackToClient(ControllingClient);
@@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
2596 public void SendOtherAgentsAvatarDataToMe() 2596 public void SendOtherAgentsAvatarDataToMe()
2597 { 2597 {
2598 int count = 0; 2598 int count = 0;
2599 m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) 2599 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2600 { 2600 {
2601 // only send information about other root agents 2601 // only send information about other root agents
2602 if (scenePresence.UUID == UUID) 2602 if (scenePresence.UUID == UUID)
@@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
2660// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); 2660// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
2661 2661
2662 int count = 0; 2662 int count = 0;
2663 m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) 2663 m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
2664 { 2664 {
2665 // only send information about other root agents 2665 // only send information about other root agents
2666 if (scenePresence.UUID == UUID) 2666 if (scenePresence.UUID == UUID)