From b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:53:51 -0700 Subject: Rename ForEachAvatar back to ForEachScenePresence. The other changes from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. --- OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++---- OpenSim/Region/Framework/Scenes/SceneManager.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 ++++---- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++--- 5 files changed, 13 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b996e86..0832975 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes try { - ForEachAvatar(delegate(ScenePresence agent) + ForEachRootScenePresence(delegate(ScenePresence agent) { //agent.ControllingClient.new //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); @@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes GridRegion r = new GridRegion(region); try { - ForEachAvatar(delegate(ScenePresence agent) + ForEachRootScenePresence(delegate(ScenePresence agent) { if (m_teleportModule != null) m_teleportModule.EnableChildAgent(agent, r); @@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes /// Avatars may be an NPC or a 'real' client. /// /// - public void ForEachAvatar(Action action) + public void ForEachRootScenePresence(Action action) { if(m_sceneGraph != null) { @@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ForEachRootClient(Action action) { - ForEachAvatar(delegate(ScenePresence presence) + ForEachRootScenePresence(delegate(ScenePresence presence) { action(presence.ControllingClient); }); diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 9b72bee..eeb087f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes ForEachCurrentScene( delegate(Scene scene) { - scene.ForEachAvatar(delegate(ScenePresence scenePresence) + scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) { avatars.Add(scenePresence); }); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3c80eb5..ef2682f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes { SceneObjectPart part = parts[i]; - Scene.ForEachAvatar(delegate(ScenePresence avatar) + Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) { if (avatar.ParentID == LocalId) avatar.StandUp(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 1a709e9..b77f1b6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) { if (av.LocalId == localId) { @@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) { if (av.LocalId == localId) { @@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes } else { - m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) { if (av.LocalId == localId) { @@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes } } - m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5fc597c..f6df3c3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes } // send the animations of the other presences to me - m_scene.ForEachAvatar(delegate(ScenePresence presence) + m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) { if (presence != this) presence.Animator.SendAnimPackToClient(ControllingClient); @@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes public void SendOtherAgentsAvatarDataToMe() { int count = 0; - m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) + m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) { // only send information about other root agents if (scenePresence.UUID == UUID) @@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID); int count = 0; - m_scene.ForEachAvatar(delegate(ScenePresence scenePresence) + m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) { // only send information about other root agents if (scenePresence.UUID == UUID) -- cgit v1.1