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authorTom2011-09-14 18:46:42 -0700
committerTom2011-09-14 18:46:42 -0700
commitcda4cd6b551156ed503a5f284ad6c5a9a0e1c5a5 (patch)
treef6b8e5a8dbe7d00c1ac1ba1c830c0f8cea4e1325 /OpenSim/Region/Framework/Scenes/UndoState.cs
parentFirst set of merge fixes (diff)
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Merge fixes, and fix the build
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs127
1 files changed, 37 insertions, 90 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 81f41db..0a30f4b 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -50,16 +50,11 @@ namespace OpenSim.Region.Framework.Scenes
50 50
51 public class UndoState 51 public class UndoState
52 { 52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 54
55 public Vector3 Position = Vector3.Zero; 55 public Vector3 Position = Vector3.Zero;
56 public Vector3 Scale = Vector3.Zero; 56 public Vector3 Scale = Vector3.Zero;
57 public Quaternion Rotation = Quaternion.Identity; 57 public Quaternion Rotation = Quaternion.Identity;
58 public Vector3 GroupPosition = Vector3.Zero;
59 public Quaternion GroupRotation = Quaternion.Identity;
60 public Vector3 GroupScale = Vector3.Zero;
61 public DateTime LastUpdated = DateTime.Now;
62 public UndoType Type;
63 58
64 /// <summary> 59 /// <summary>
65 /// Is this undo state for an entire group? 60 /// Is this undo state for an entire group?
@@ -77,88 +72,40 @@ namespace OpenSim.Region.Framework.Scenes
77 { 72 {
78 ForGroup = forGroup; 73 ForGroup = forGroup;
79 74
80// if (ForGroup) 75 // if (ForGroup)
81 GroupScale = part.ParentGroup.RootPart.Shape.Scale; 76 Position = part.ParentGroup.AbsolutePosition;
77 // else
78 // Position = part.OffsetPosition;
82 79
83 //FUBAR WARNING: Do NOT get the group's absoluteposition here 80 // m_log.DebugFormat(
84 //or you'll experience a loop and/or a stack issue 81 // "[UNDO STATE]: Storing undo position {0} for root part", Position);
85 GroupPosition = part.ParentGroup.RootPart.AbsolutePosition;
86 GroupRotation = part.ParentGroup.GroupRotation;
87 Position = part.ParentGroup.RootPart.AbsolutePosition;
88// else
89// Position = part.OffsetPosition;
90
91// m_log.DebugFormat(
92// "[UNDO STATE]: Storing undo position {0} for root part", Position);
93 82
94 Rotation = part.RotationOffset; 83 Rotation = part.RotationOffset;
95 84
96// m_log.DebugFormat( 85 // m_log.DebugFormat(
97// "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); 86 // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation);
98 87
99 Scale = part.Shape.Scale; 88 Scale = part.Shape.Scale;
100 89
101// m_log.DebugFormat( 90 // m_log.DebugFormat(
102// "[UNDO STATE]: Storing undo scale {0} for root part", Scale); 91 // "[UNDO STATE]: Storing undo scale {0} for root part", Scale);
103 } 92 }
104 else 93 else
105 { 94 {
106 Position = part.OffsetPosition; 95 Position = part.OffsetPosition;
107// m_log.DebugFormat( 96 // m_log.DebugFormat(
108// "[UNDO STATE]: Storing undo position {0} for child part", Position); 97 // "[UNDO STATE]: Storing undo position {0} for child part", Position);
109 98
110 Rotation = part.RotationOffset; 99 Rotation = part.RotationOffset;
111// m_log.DebugFormat( 100 // m_log.DebugFormat(
112// "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); 101 // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation);
113 102
114 Scale = part.Shape.Scale; 103 Scale = part.Shape.Scale;
115// m_log.DebugFormat( 104 // m_log.DebugFormat(
116// "[UNDO STATE]: Storing undo scale {0} for child part", Scale); 105 // "[UNDO STATE]: Storing undo scale {0} for child part", Scale);
117 }
118 }
119 public void Merge(UndoState last)
120 {
121 if ((Type & UndoType.STATE_GROUP_POSITION) == 0 || ((last.Type & UndoType.STATE_GROUP_POSITION) >= (Type & UndoType.STATE_GROUP_POSITION)))
122 {
123 GroupPosition = last.GroupPosition;
124 Position = last.Position;
125 }
126 if ((Type & UndoType.STATE_GROUP_SCALE) == 0 || ((last.Type & UndoType.STATE_GROUP_SCALE) >= (Type & UndoType.STATE_GROUP_SCALE)))
127 {
128 GroupScale = last.GroupScale;
129 Scale = last.Scale;
130 }
131 if ((Type & UndoType.STATE_GROUP_ROTATION) == 0 || ((last.Type & UndoType.STATE_GROUP_ROTATION) >= (Type & UndoType.STATE_GROUP_ROTATION)))
132 {
133 GroupRotation = last.GroupRotation;
134 Rotation = last.Rotation;
135 }
136 if ((Type & UndoType.STATE_PRIM_POSITION) == 0 || ((last.Type & UndoType.STATE_PRIM_POSITION) >= (Type & UndoType.STATE_PRIM_POSITION)))
137 {
138 Position = last.Position;
139 }
140 if ((Type & UndoType.STATE_PRIM_SCALE) == 0 || ((last.Type & UndoType.STATE_PRIM_SCALE) >= (Type & UndoType.STATE_PRIM_SCALE)))
141 {
142 Scale = last.Scale;
143 }
144 if ((Type & UndoType.STATE_PRIM_ROTATION) == 0 || ((last.Type & UndoType.STATE_PRIM_ROTATION) >= (Type & UndoType.STATE_PRIM_ROTATION)))
145 {
146 Rotation = last.Rotation;
147 }
148 Type = Type | last.Type;
149 }
150 public bool Compare(UndoState undo)
151 {
152 if (undo == null || Position == null) return false;
153 if (undo.Position == Position && undo.Rotation == Rotation && undo.Scale == Scale && undo.GroupPosition == GroupPosition && undo.GroupScale == GroupScale && undo.GroupRotation == GroupRotation)
154 {
155 return true;
156 }
157 else
158 {
159 return false;
160 } 106 }
161 } 107 }
108
162 /// <summary> 109 /// <summary>
163 /// Compare the relevant state in the given part to this state. 110 /// Compare the relevant state in the given part to this state.
164 /// </summary> 111 /// </summary>
@@ -183,15 +130,15 @@ namespace OpenSim.Region.Framework.Scenes
183 return false; 130 return false;
184 } 131 }
185 132
186 private void RestoreState(SceneObjectPart part) 133 public void PlaybackState(SceneObjectPart part)
187 { 134 {
188 part.Undoing = true; 135 part.Undoing = true;
189 136
190 if (part.ParentID == 0) 137 if (part.ParentID == 0)
191 { 138 {
192// m_log.DebugFormat( 139 // m_log.DebugFormat(
193// "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", 140 // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}",
194// Position, part.Name, part.LocalId); 141 // Position, part.Name, part.LocalId);
195 142
196 if (Position != Vector3.Zero) 143 if (Position != Vector3.Zero)
197 { 144 {
@@ -201,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes
201 part.ParentGroup.UpdateRootPosition(Position); 148 part.ParentGroup.UpdateRootPosition(Position);
202 } 149 }
203 150
204// m_log.DebugFormat( 151 // m_log.DebugFormat(
205// "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", 152 // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}",
206// part.RotationOffset, Rotation, part.Name, part.LocalId); 153 // part.RotationOffset, Rotation, part.Name, part.LocalId);
207 154
208 if (ForGroup) 155 if (ForGroup)
209 part.UpdateRotation(Rotation); 156 part.UpdateRotation(Rotation);
@@ -212,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes
212 159
213 if (Scale != Vector3.Zero) 160 if (Scale != Vector3.Zero)
214 { 161 {
215// m_log.DebugFormat( 162 // m_log.DebugFormat(
216// "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", 163 // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}",
217// part.Shape.Scale, Scale, part.Name, part.LocalId); 164 // part.Shape.Scale, Scale, part.Name, part.LocalId);
218 165
219 if (ForGroup) 166 if (ForGroup)
220 part.ParentGroup.GroupResize(Scale); 167 part.ParentGroup.GroupResize(Scale);
@@ -228,24 +175,24 @@ namespace OpenSim.Region.Framework.Scenes
228 { 175 {
229 if (Position != Vector3.Zero) 176 if (Position != Vector3.Zero)
230 { 177 {
231// m_log.DebugFormat( 178 // m_log.DebugFormat(
232// "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", 179 // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}",
233// part.OffsetPosition, Position, part.Name, part.LocalId); 180 // part.OffsetPosition, Position, part.Name, part.LocalId);
234 181
235 part.OffsetPosition = Position; 182 part.OffsetPosition = Position;
236 } 183 }
237 184
238// m_log.DebugFormat( 185 // m_log.DebugFormat(
239// "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", 186 // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}",
240// part.RotationOffset, Rotation, part.Name, part.LocalId); 187 // part.RotationOffset, Rotation, part.Name, part.LocalId);
241 188
242 part.UpdateRotation(Rotation); 189 part.UpdateRotation(Rotation);
243 190
244 if (Scale != Vector3.Zero) 191 if (Scale != Vector3.Zero)
245 { 192 {
246// m_log.DebugFormat( 193 // m_log.DebugFormat(
247// "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", 194 // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}",
248// part.Shape.Scale, Scale, part.Name, part.LocalId); 195 // part.Shape.Scale, Scale, part.Name, part.LocalId);
249 196
250 part.Resize(Scale); 197 part.Resize(Scale);
251 } 198 }