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authorJustin Clark-Casey (justincc)2011-07-19 05:46:17 +0100
committerJustin Clark-Casey (justincc)2011-07-19 05:46:17 +0100
commitbc3679b67dc074a9ef1e0e6ffb07bca844eb93c9 (patch)
tree84818e8bf78d0f82d783b9ca94f29e5788198067 /OpenSim/Region/Framework/Scenes/UndoState.cs
parentrefactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... (diff)
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Fix undo when changing just the root prim's position in a linkset.
I think (ha ha) this largely fixes undo, except for the fact that rotation a set of prims with 'edit linked parts' selected doesn't quite work properly (though this works fine if the checkbox isn't selected). Also, the double undo bug for resize is still present. Redo might be incredibly buggy, haven't even looked at that yet.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UndoState.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index b013d68..6bf89c5 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -59,10 +59,10 @@ namespace OpenSim.Region.Framework.Scenes
59 { 59 {
60 ForGroup = forGroup; 60 ForGroup = forGroup;
61 61
62 if (ForGroup) 62// if (ForGroup)
63 Position = part.ParentGroup.AbsolutePosition; 63 Position = part.ParentGroup.AbsolutePosition;
64 else 64// else
65 Position = part.OffsetPosition; 65// Position = part.OffsetPosition;
66 66
67// m_log.DebugFormat( 67// m_log.DebugFormat(
68// "[UNDO STATE]: Storing undo position {0} for root part", Position); 68// "[UNDO STATE]: Storing undo position {0} for root part", Position);
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Framework.Scenes
143 if (ForGroup) 143 if (ForGroup)
144 part.ParentGroup.AbsolutePosition = Position; 144 part.ParentGroup.AbsolutePosition = Position;
145 else 145 else
146 part.OffsetPosition = Position; 146 part.ParentGroup.UpdateRootPosition(Position);
147 } 147 }
148 148
149// m_log.DebugFormat( 149// m_log.DebugFormat(