diff options
Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 4a0533c..89f8007 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | 61 | ||
62 | TestScene scene = SceneHelpers.SetupScene(); | 62 | TestScene scene = SceneHelpers.SetupScene(); |
63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
64 | sp.PhysicsActor.Flying = true; | 64 | sp.Flying = true; |
65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); | 65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); |
66 | 66 | ||
67 | Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER")); | 67 | Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER")); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index 64c36ff..442cb8b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
79 | // Vector3 startPos = new Vector3(128, 128, 30); | 79 | // Vector3 startPos = new Vector3(128, 128, 30); |
80 | 80 | ||
81 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | 81 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. |
82 | sp.PhysicsActor.Flying = true; | 82 | sp.Flying = true; |
83 | 83 | ||
84 | m_scene.Update(); | 84 | m_scene.Update(); |
85 | Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos)); | 85 | Assert.That(sp.AbsolutePosition, Is.EqualTo(startPos)); |