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authorMelanie2010-03-18 20:09:04 +0000
committerMelanie2010-03-18 20:09:04 +0000
commit4c2a51b1b5e2169e0f336c56a023c35bcc334cbd (patch)
tree9fbaf708764f315034a283fd8fedc8afe0864d75 /OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
parentMerge branch 'careminster' into careminster-presence-refactor (diff)
parentFlesh out the new permission method (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 6686264..8b80ebe 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
61 AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero); 61 AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero);
62 m_assetService.Store(corruptAsset); 62 m_assetService.Store(corruptAsset);
63 63
64 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 64 IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids); 65 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
66 66
67 // We count the uuid as gathered even if the asset itself is corrupt. 67 // We count the uuid as gathered even if the asset itself is corrupt.
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
77 TestHelper.InMethod(); 77 TestHelper.InMethod();
78 78
79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 79 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
80 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 80 IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
81 81
82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids); 82 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
83 83