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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs new file mode 100644 index 0000000..a78faa6 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -0,0 +1,105 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using Nini.Config; | ||
29 | using NUnit.Framework; | ||
30 | using NUnit.Framework.SyntaxHelpers; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications; | ||
34 | using OpenSim.Region.Environment; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Environment.Modules.Communications.REST; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | using OpenSim.Tests.Common.Setup; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Teleport tests in a standalone OpenSim | ||
44 | /// </summary> | ||
45 | [TestFixture] | ||
46 | public class StandaloneTeleportTests | ||
47 | { | ||
48 | /// <summary> | ||
49 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | ||
50 | /// </summary> | ||
51 | /// Does not yet do what is says on the tin. | ||
52 | [Test] | ||
53 | public void TestSimpleNotNeighboursTeleport() | ||
54 | { | ||
55 | //log4net.Config.XmlConfigurator.Configure(); | ||
56 | |||
57 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | ||
58 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | ||
59 | CommunicationsManager cm = new TestCommunicationsManager(); | ||
60 | |||
61 | // shared module | ||
62 | IRegionModule interregionComms = new RESTInterregionComms(); | ||
63 | |||
64 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm); | ||
65 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | ||
66 | sceneA.RegisterRegionWithGrid(); | ||
67 | |||
68 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm); | ||
69 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | ||
70 | sceneB.RegisterRegionWithGrid(); | ||
71 | |||
72 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | ||
73 | TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId); | ||
74 | |||
75 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | ||
76 | |||
77 | Assert.That( | ||
78 | sceneACapsModule.GetCapsPath(agentId), | ||
79 | Is.EqualTo(client.CapsSeedUrl), | ||
80 | "Incorrect caps object path set up in sceneA"); | ||
81 | |||
82 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | ||
83 | client.TeleportTargetScene = sceneB; | ||
84 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | ||
85 | |||
86 | Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | ||
87 | Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | ||
88 | |||
89 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | ||
90 | |||
91 | // Temporary assertion - caps url construction should at least be doable through a method. | ||
92 | Assert.That( | ||
93 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | ||
94 | Is.EqualTo(client.CapsSeedUrl), | ||
95 | "Incorrect caps object path set up in sceneB"); | ||
96 | |||
97 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | ||
98 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | ||
99 | |||
100 | // TODO: Check that more of everything is as it should be | ||
101 | |||
102 | // TODO: test what happens if we try to teleport to a region that doesn't exist | ||
103 | } | ||
104 | } | ||
105 | } \ No newline at end of file | ||