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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
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Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs new file mode 100644 index 0000000..974529a --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | |||
38 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | ||
42 | /// </summary> | ||
43 | [TestFixture] | ||
44 | public class SceneObjectSpatialTests : OpenSimTestCase | ||
45 | { | ||
46 | TestScene m_scene; | ||
47 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
48 | |||
49 | [SetUp] | ||
50 | public override void SetUp() | ||
51 | { | ||
52 | base.SetUp(); | ||
53 | |||
54 | m_scene = new SceneHelpers().SetupScene(); | ||
55 | } | ||
56 | |||
57 | [Test] | ||
58 | public void TestGetSceneObjectGroupPosition() | ||
59 | { | ||
60 | TestHelpers.InMethod(); | ||
61 | |||
62 | Vector3 position = new Vector3(10, 20, 30); | ||
63 | |||
64 | SceneObjectGroup so | ||
65 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
66 | so.AbsolutePosition = position; | ||
67 | m_scene.AddNewSceneObject(so, false); | ||
68 | |||
69 | Assert.That(so.AbsolutePosition, Is.EqualTo(position)); | ||
70 | } | ||
71 | |||
72 | [Test] | ||
73 | public void TestGetRootPartPosition() | ||
74 | { | ||
75 | TestHelpers.InMethod(); | ||
76 | |||
77 | Vector3 partPosition = new Vector3(10, 20, 30); | ||
78 | |||
79 | SceneObjectGroup so | ||
80 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
81 | so.AbsolutePosition = partPosition; | ||
82 | m_scene.AddNewSceneObject(so, false); | ||
83 | |||
84 | Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition)); | ||
85 | Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition)); | ||
86 | Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition)); | ||
87 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); | ||
88 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); | ||
89 | } | ||
90 | |||
91 | [Test] | ||
92 | public void TestGetChildPartPosition() | ||
93 | { | ||
94 | TestHelpers.InMethod(); | ||
95 | |||
96 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
97 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
98 | |||
99 | SceneObjectGroup so | ||
100 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
101 | so.AbsolutePosition = rootPartPosition; | ||
102 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
103 | |||
104 | m_scene.AddNewSceneObject(so, false); | ||
105 | |||
106 | // Calculate child absolute position. | ||
107 | Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition); | ||
108 | |||
109 | SceneObjectPart childPart = so.Parts[1]; | ||
110 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); | ||
111 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
112 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
113 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
114 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
115 | } | ||
116 | |||
117 | [Test] | ||
118 | public void TestGetChildPartPositionAfterObjectRotation() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | |||
122 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
123 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
124 | |||
125 | SceneObjectGroup so | ||
126 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
127 | so.AbsolutePosition = rootPartPosition; | ||
128 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
129 | |||
130 | m_scene.AddNewSceneObject(so, false); | ||
131 | |||
132 | so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD)); | ||
133 | |||
134 | // Calculate child absolute position. | ||
135 | Vector3 rotatedChildOffsetPosition | ||
136 | = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z); | ||
137 | |||
138 | Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); | ||
139 | |||
140 | SceneObjectPart childPart = so.Parts[1]; | ||
141 | |||
142 | // FIXME: Should be childPosition after rotation? | ||
143 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition)); | ||
144 | |||
145 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
146 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
147 | |||
148 | // Relative to root part as (0, 0, 0) | ||
149 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
150 | |||
151 | // Relative to root part as (0, 0, 0) | ||
152 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
153 | } | ||
154 | } | ||
155 | } \ No newline at end of file | ||