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author | Robert Adams | 2013-06-20 09:55:40 -0700 |
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committer | Robert Adams | 2013-06-20 09:55:40 -0700 |
commit | bbeff4b8ca34a4567f2215ed5e90637a00d8c81e (patch) | |
tree | 049ba4f566196f67d7bfee97c37256052f8fbc41 /OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |
parent | minor: remove mono compiler warnings in WebsocketServerHandler.cs (diff) | |
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BulletSim: rework velocity updating when not colliding and not flying
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long
(default 4) which is about as high as in SL.
TODO: jumping should only depend on standing (collision with feet)
rather than collision anywhere on the avatar.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs')
0 files changed, 0 insertions, 0 deletions