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authorRobert Adams2013-06-20 09:55:40 -0700
committerRobert Adams2013-06-20 09:55:40 -0700
commitbbeff4b8ca34a4567f2215ed5e90637a00d8c81e (patch)
tree049ba4f566196f67d7bfee97c37256052f8fbc41 /OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
parentminor: remove mono compiler warnings in WebsocketServerHandler.cs (diff)
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BulletSim: rework velocity updating when not colliding and not flying
to prevent infinite jumps. Now jumps last only AvatarJumpFrames long (default 4) which is about as high as in SL. TODO: jumping should only depend on standing (collision with feet) rather than collision anywhere on the avatar.
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