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authorJustin Clark-Casey (justincc)2012-07-05 00:05:06 +0100
committerJustin Clark-Casey (justincc)2012-07-05 00:05:06 +0100
commit951b45b80fd504b4874b9ec3e0fbff49a25cb46f (patch)
tree29b59d97d8b8ce8ee00227c41227d824d6694efa /OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
parentUse GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ... (diff)
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Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 81add43..3398a53 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -186,15 +186,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
186 TestHelpers.InMethod(); 186 TestHelpers.InMethod();
187 187
188 TestScene scene = new SceneHelpers().SetupScene(); 188 TestScene scene = new SceneHelpers().SetupScene();
189 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 189 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
190 190
191 Assert.That(part.ParentGroup.IsDeleted, Is.False); 191 Assert.That(so.IsDeleted, Is.False);
192 192
193 scene.DeleteSceneObject(part.ParentGroup, false); 193 scene.DeleteSceneObject(so, false);
194 194
195 Assert.That(part.ParentGroup.IsDeleted, Is.True); 195 Assert.That(so.IsDeleted, Is.True);
196 196
197 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 197 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
198 Assert.That(retrievedPart, Is.Null); 198 Assert.That(retrievedPart, Is.Null);
199 } 199 }
200 200
@@ -215,22 +215,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
215 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; 215 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
216 sogd.Enabled = false; 216 sogd.Enabled = false;
217 217
218 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 218 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
219 219
220 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; 220 IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
221 scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); 221 scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
222 222
223 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 223 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
224 224
225 Assert.That(retrievedPart, Is.Not.Null); 225 Assert.That(retrievedPart, Is.Not.Null);
226 226
227 Assert.That(part.ParentGroup.IsDeleted, Is.False); 227 Assert.That(so.IsDeleted, Is.False);
228 228
229 sogd.InventoryDeQueueAndDelete(); 229 sogd.InventoryDeQueueAndDelete();
230 230
231 Assert.That(part.ParentGroup.IsDeleted, Is.True); 231 Assert.That(so.IsDeleted, Is.True);
232 232
233 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); 233 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
234 Assert.That(retrievedPart2, Is.Null); 234 Assert.That(retrievedPart2, Is.Null);
235 } 235 }
236 236