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authorlbsa712009-04-09 20:06:27 +0000
committerlbsa712009-04-09 20:06:27 +0000
commit6af0751cc5d276370c7c4ce2a0ee064b1106a7bc (patch)
tree8fae62569ca8bfd02d55a783893b2f412dae89e5 /OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
parent* Remove Autooar module pending it's migration to the forge (diff)
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* Tagged long running tests with LongRunningAttribute.
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 59f1ba4..5c3d653 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Communications.Local; 36using OpenSim.Region.Communications.Local;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
38using OpenSim.Tests.Common.Mock; 39using OpenSim.Tests.Common.Mock;
39using OpenSim.Tests.Common.Setup; 40using OpenSim.Tests.Common.Setup;
40 41
@@ -49,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
49 /// <summary> 50 /// <summary>
50 /// Test adding an object to a scene. 51 /// Test adding an object to a scene.
51 /// </summary> 52 /// </summary>
52 [Test] 53 [Test, LongRunning]
53 public void TestAddSceneObject() 54 public void TestAddSceneObject()
54 { 55 {
55 Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); 56 Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());