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author | UbitUmarov | 2018-12-20 08:11:03 +0000 |
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committer | UbitUmarov | 2018-12-20 08:11:03 +0000 |
commit | b240de6acab888f7f6db14dfe5bd35ecd8e98860 (patch) | |
tree | e9debac323ad4f066db3bfab9c8e3769a7e7b316 /OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |
parent | LINK_ALL_CHILDREN includes sitting avatars (diff) | |
download | opensim-SC-b240de6acab888f7f6db14dfe5bd35ecd8e98860.zip opensim-SC-b240de6acab888f7f6db14dfe5bd35ecd8e98860.tar.gz opensim-SC-b240de6acab888f7f6db14dfe5bd35ecd8e98860.tar.bz2 opensim-SC-b240de6acab888f7f6db14dfe5bd35ecd8e98860.tar.xz |
remove spurius newline
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs index 42381f6..1d33a0f 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs | |||
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
192 | XmlTextWriter writer = new XmlTextWriter(stream); | 192 | XmlTextWriter writer = new XmlTextWriter(stream); |
193 | 193 | ||
194 | int primCount = 0; | 194 | int primCount = 0; |
195 | stream.WriteLine("<scene>\n"); | 195 | stream.WriteLine("<scene>"); |
196 | 196 | ||
197 | foreach (EntityBase ent in entityList) | 197 | foreach (EntityBase ent in entityList) |
198 | { | 198 | { |
@@ -210,13 +210,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
210 | 210 | ||
211 | //stream.WriteLine(SceneObjectSerializer.ToXml2Format(g)); | 211 | //stream.WriteLine(SceneObjectSerializer.ToXml2Format(g)); |
212 | SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent, new Dictionary<string,object>()); | 212 | SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent, new Dictionary<string,object>()); |
213 | stream.WriteLine(); | 213 | // stream.WriteLine(); |
214 | 214 | ||
215 | primCount++; | 215 | primCount++; |
216 | } | 216 | } |
217 | } | 217 | } |
218 | 218 | ||
219 | stream.WriteLine("</scene>\n"); | 219 | stream.WriteLine("</scene>"); |
220 | stream.Flush(); | 220 | stream.Flush(); |
221 | } | 221 | } |
222 | 222 | ||