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authorJustin Clark-Casey (justincc)2013-01-16 00:12:40 +0000
committerJustin Clark-Casey (justincc)2013-01-16 00:12:40 +0000
commit1b5c41c14ad11325be249ea1cce3c65d4d6a89be (patch)
tree987e140c9402c48cc8daf59d2b8af165646cc93a /OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
parentInstead of passing separate engine, part and item components to script APIs, ... (diff)
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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
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