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author | Teravus Ovares (Dan Olivares) | 2009-08-07 20:31:48 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-07 20:31:48 -0400 |
commit | 2b990a61bfa88e13d5ad19602e6acef751ea473c (patch) | |
tree | d7cf9705923c940646e2db3af67bdb98944d9392 /OpenSim/Region/Framework/Scenes/Scripting | |
parent | * Remove hard coded 256 limitations from various places. There's no more 2... (diff) | |
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This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scripting')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs index abb514d..af18a98 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | using log4net; | 30 | using log4net; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using OpenSim.Framework; | ||
32 | 33 | ||
33 | namespace OpenSim.Region.Framework.Scenes.Scripting | 34 | namespace OpenSim.Region.Framework.Scenes.Scripting |
34 | { | 35 | { |
@@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting | |||
36 | { | 37 | { |
37 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 38 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
38 | 39 | ||
39 | private Vector3 m_pos = new Vector3(128, 128, 30); | 40 | private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); |
40 | 41 | ||
41 | public string Name | 42 | public string Name |
42 | { | 43 | { |