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authorMelanie2009-12-30 22:24:14 +0000
committerMelanie2009-12-30 22:24:14 +0000
commita21ce9151b22c75117c4ea4d2a300c302ff78d6a (patch)
tree8875cc8058a18645fa94ef055367046d23340e84 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'presence-refactor' of melanie@opensimulator.org:/var/git/opensi... (diff)
parent* Fixes Sitting on the ground. (diff)
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Merge branch 'master' into presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs50
1 files changed, 41 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 289ba47..277081a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
124 private Vector3? m_forceToApply; 124 private Vector3? m_forceToApply;
125 private uint m_requestedSitTargetID; 125 private uint m_requestedSitTargetID;
126 private UUID m_requestedSitTargetUUID; 126 private UUID m_requestedSitTargetUUID;
127 public bool SitGround = false;
127 128
128 private SendCourseLocationsMethod m_sendCourseLocationsMethod; 129 private SendCourseLocationsMethod m_sendCourseLocationsMethod;
129 130
@@ -169,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
169 protected RegionInfo m_regionInfo; 170 protected RegionInfo m_regionInfo;
170 protected ulong crossingFromRegion; 171 protected ulong crossingFromRegion;
171 172
172 private readonly Vector3[] Dir_Vectors = new Vector3[6]; 173 private readonly Vector3[] Dir_Vectors = new Vector3[9];
173 174
174 // Position of agent's camera in world (region cordinates) 175 // Position of agent's camera in world (region cordinates)
175 protected Vector3 m_CameraCenter; 176 protected Vector3 m_CameraCenter;
@@ -233,6 +234,8 @@ namespace OpenSim.Region.Framework.Scenes
233 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, 234 DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
234 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, 235 DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
235 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, 236 DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
237 DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS,
238 DIR_CONTROL_FLAG_BACKWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG,
236 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG 239 DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
237 } 240 }
238 241
@@ -717,19 +720,23 @@ namespace OpenSim.Region.Framework.Scenes
717 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT 720 Dir_Vectors[3] = -Vector3.UnitY; //RIGHT
718 Dir_Vectors[4] = Vector3.UnitZ; //UP 721 Dir_Vectors[4] = Vector3.UnitZ; //UP
719 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN 722 Dir_Vectors[5] = -Vector3.UnitZ; //DOWN
720 Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge 723 Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge
724 Dir_Vectors[6] = Vector3.UnitX*2; //FORWARD
725 Dir_Vectors[7] = -Vector3.UnitX; //BACK
721 } 726 }
722 727
723 private Vector3[] GetWalkDirectionVectors() 728 private Vector3[] GetWalkDirectionVectors()
724 { 729 {
725 Vector3[] vector = new Vector3[6]; 730 Vector3[] vector = new Vector3[9];
726 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD 731 vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD
727 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK 732 vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK
728 vector[2] = Vector3.UnitY; //LEFT 733 vector[2] = Vector3.UnitY; //LEFT
729 vector[3] = -Vector3.UnitY; //RIGHT 734 vector[3] = -Vector3.UnitY; //RIGHT
730 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP 735 vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP
731 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN 736 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN
732 vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge 737 vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge
738 vector[6] = (new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z) * 2); //FORWARD Nudge
739 vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK Nudge
733 return vector; 740 return vector;
734 } 741 }
735 742
@@ -1248,7 +1255,9 @@ namespace OpenSim.Region.Framework.Scenes
1248 // TODO: This doesn't prevent the user from walking yet. 1255 // TODO: This doesn't prevent the user from walking yet.
1249 // Setting parent ID would fix this, if we knew what value 1256 // Setting parent ID would fix this, if we knew what value
1250 // to use. Or we could add a m_isSitting variable. 1257 // to use. Or we could add a m_isSitting variable.
1251 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 1258 //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
1259 SitGround = true;
1260
1252 } 1261 }
1253 1262
1254 // In the future, these values might need to go global. 1263 // In the future, these values might need to go global.
@@ -1306,6 +1315,9 @@ namespace OpenSim.Region.Framework.Scenes
1306 else 1315 else
1307 dirVectors = Dir_Vectors; 1316 dirVectors = Dir_Vectors;
1308 1317
1318 // The fact that m_movementflag is a byte needs to be fixed
1319 // it really should be a uint
1320 uint nudgehack = 250;
1309 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) 1321 foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
1310 { 1322 {
1311 if (((uint)flags & (uint)DCF) != 0) 1323 if (((uint)flags & (uint)DCF) != 0)
@@ -1315,24 +1327,40 @@ namespace OpenSim.Region.Framework.Scenes
1315 try 1327 try
1316 { 1328 {
1317 agent_control_v3 += dirVectors[i]; 1329 agent_control_v3 += dirVectors[i];
1330 //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);
1318 } 1331 }
1319 catch (IndexOutOfRangeException) 1332 catch (IndexOutOfRangeException)
1320 { 1333 {
1321 // Why did I get this? 1334 // Why did I get this?
1322 } 1335 }
1323 1336
1324 if ((m_movementflag & (uint)DCF) == 0) 1337 if ((m_movementflag & (byte)(uint)DCF) == 0)
1325 { 1338 {
1339 if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
1340 {
1341 m_movementflag |= (byte)nudgehack;
1342 }
1326 m_movementflag += (byte)(uint)DCF; 1343 m_movementflag += (byte)(uint)DCF;
1327 update_movementflag = true; 1344 update_movementflag = true;
1328 } 1345 }
1329 } 1346 }
1330 else 1347 else
1331 { 1348 {
1332 if ((m_movementflag & (uint)DCF) != 0) 1349 if ((m_movementflag & (byte)(uint)DCF) != 0 ||
1350 ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
1351 && ((m_movementflag & (byte)nudgehack) == nudgehack))
1352 ) // This or is for Nudge forward
1333 { 1353 {
1334 m_movementflag -= (byte)(uint)DCF; 1354 m_movementflag -= ((byte)(uint)DCF);
1355
1335 update_movementflag = true; 1356 update_movementflag = true;
1357 /*
1358 if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)
1359 && ((m_movementflag & (byte)nudgehack) == nudgehack))
1360 {
1361 m_log.Debug("Removed Hack flag");
1362 }
1363 */
1336 } 1364 }
1337 else 1365 else
1338 { 1366 {
@@ -1470,7 +1498,7 @@ namespace OpenSim.Region.Framework.Scenes
1470 } 1498 }
1471 } 1499 }
1472 1500
1473 if (update_movementflag) 1501 if (update_movementflag && ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) == 0) && (m_parentID == 0) && !SitGround)
1474 Animator.UpdateMovementAnimations(); 1502 Animator.UpdateMovementAnimations();
1475 1503
1476 m_scene.EventManager.TriggerOnClientMovement(this); 1504 m_scene.EventManager.TriggerOnClientMovement(this);
@@ -1582,8 +1610,12 @@ namespace OpenSim.Region.Framework.Scenes
1582 /// </summary> 1610 /// </summary>
1583 public void StandUp() 1611 public void StandUp()
1584 { 1612 {
1613 if (SitGround)
1614 SitGround = false;
1615
1585 if (m_parentID != 0) 1616 if (m_parentID != 0)
1586 { 1617 {
1618 m_log.Debug("StandupCode Executed");
1587 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); 1619 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
1588 if (part != null) 1620 if (part != null)
1589 { 1621 {