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author | Melanie | 2012-05-21 07:32:27 +0200 |
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committer | Melanie | 2012-05-21 07:32:27 +0200 |
commit | 7305d2e0ef843de24477e8f41af3091c880d811a (patch) | |
tree | a47dcb2bb8202146ced7ae2ae609c7bbcc8aeebb /OpenSim/Region/Framework/Scenes/ScenePresence.cs | |
parent | Fix setting positions of attachments. The recent security fix regarding (diff) | |
parent | missing update script events call (diff) | |
download | opensim-SC-7305d2e0ef843de24477e8f41af3091c880d811a.zip opensim-SC-7305d2e0ef843de24477e8f41af3091c880d811a.tar.gz opensim-SC-7305d2e0ef843de24477e8f41af3091c880d811a.tar.bz2 opensim-SC-7305d2e0ef843de24477e8f41af3091c880d811a.tar.xz |
Merge branch 'ubitwork' into avination
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 133 |
1 files changed, 82 insertions, 51 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ebddf21..5a3b518 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2032,7 +2032,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); | 2032 | // m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied); |
2033 | 2033 | ||
2034 | if (PhysicsActor != null) | 2034 | if (PhysicsActor != null) |
2035 | m_sitAvatarHeight = PhysicsActor.Size.Z; | 2035 | m_sitAvatarHeight = PhysicsActor.Size.Z * 0.5f; |
2036 | 2036 | ||
2037 | bool canSit = false; | 2037 | bool canSit = false; |
2038 | pos = part.AbsolutePosition + offset; | 2038 | pos = part.AbsolutePosition + offset; |
@@ -4098,6 +4098,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4098 | 4098 | ||
4099 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | 4099 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) |
4100 | { | 4100 | { |
4101 | /* | ||
4101 | lock(m_collisionEventLock) | 4102 | lock(m_collisionEventLock) |
4102 | { | 4103 | { |
4103 | if (m_collisionEventFlag) | 4104 | if (m_collisionEventFlag) |
@@ -4107,76 +4108,106 @@ namespace OpenSim.Region.Framework.Scenes | |||
4107 | 4108 | ||
4108 | Util.FireAndForget(delegate(object x) | 4109 | Util.FireAndForget(delegate(object x) |
4109 | { | 4110 | { |
4111 | */ | ||
4110 | try | 4112 | try |
4111 | { | 4113 | { |
4112 | List<uint> thisHitColliders = new List<uint>(); | 4114 | List<uint> thisHitColliders = new List<uint>(); |
4113 | List<uint> endedColliders = new List<uint>(); | 4115 | List<uint> endedColliders = new List<uint>(); |
4114 | List<uint> startedColliders = new List<uint>(); | 4116 | List<uint> startedColliders = new List<uint>(); |
4117 | List<CollisionForSoundInfo> soundinfolist = new List<CollisionForSoundInfo>(); | ||
4118 | CollisionForSoundInfo soundinfo; | ||
4119 | ContactPoint curcontact; | ||
4115 | 4120 | ||
4116 | foreach (uint localid in coldata.Keys) | 4121 | if (coldata.Count == 0) |
4117 | { | 4122 | { |
4118 | thisHitColliders.Add(localid); | 4123 | if (m_lastColliders.Count == 0) |
4119 | if (!m_lastColliders.Contains(localid)) | 4124 | return; // nothing to do |
4120 | { | 4125 | |
4121 | startedColliders.Add(localid); | 4126 | foreach (uint localID in m_lastColliders) |
4122 | } | ||
4123 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4124 | } | ||
4125 | |||
4126 | // calculate things that ended colliding | ||
4127 | foreach (uint localID in m_lastColliders) | ||
4128 | { | ||
4129 | if (!thisHitColliders.Contains(localID)) | ||
4130 | { | 4127 | { |
4131 | endedColliders.Add(localID); | 4128 | endedColliders.Add(localID); |
4132 | } | 4129 | } |
4133 | } | 4130 | m_lastColliders.Clear(); |
4134 | //add the items that started colliding this time to the last colliders list. | ||
4135 | foreach (uint localID in startedColliders) | ||
4136 | { | ||
4137 | m_lastColliders.Add(localID); | ||
4138 | } | ||
4139 | // remove things that ended colliding from the last colliders list | ||
4140 | foreach (uint localID in endedColliders) | ||
4141 | { | ||
4142 | m_lastColliders.Remove(localID); | ||
4143 | } | 4131 | } |
4144 | 4132 | ||
4145 | // do event notification | 4133 | else |
4146 | if (startedColliders.Count > 0) | ||
4147 | { | 4134 | { |
4148 | CollisionSounds.AvatarCollisionSound(this, startedColliders); | 4135 | foreach (uint id in coldata.Keys) |
4149 | |||
4150 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4151 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4152 | foreach (uint localId in startedColliders) | ||
4153 | { | 4136 | { |
4154 | if (localId == 0) | 4137 | thisHitColliders.Add(id); |
4155 | continue; | 4138 | if (!m_lastColliders.Contains(id)) |
4139 | { | ||
4140 | startedColliders.Add(id); | ||
4141 | curcontact = coldata[id]; | ||
4142 | if (Math.Abs(curcontact.RelativeSpeed) > 0.2) | ||
4143 | { | ||
4144 | soundinfo = new CollisionForSoundInfo(); | ||
4145 | soundinfo.colliderID = id; | ||
4146 | soundinfo.position = curcontact.Position; | ||
4147 | soundinfo.relativeVel = curcontact.RelativeSpeed; | ||
4148 | soundinfolist.Add(soundinfo); | ||
4149 | } | ||
4150 | } | ||
4151 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4152 | } | ||
4156 | 4153 | ||
4157 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | 4154 | // calculate things that ended colliding |
4158 | string data = ""; | 4155 | foreach (uint localID in m_lastColliders) |
4159 | if (obj != null) | 4156 | { |
4157 | if (!thisHitColliders.Contains(localID)) | ||
4160 | { | 4158 | { |
4161 | DetectedObject detobj = new DetectedObject(); | 4159 | endedColliders.Add(localID); |
4162 | detobj.keyUUID = obj.UUID; | ||
4163 | detobj.nameStr = obj.Name; | ||
4164 | detobj.ownerUUID = obj.OwnerID; | ||
4165 | detobj.posVector = obj.AbsolutePosition; | ||
4166 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4167 | detobj.velVector = obj.Velocity; | ||
4168 | detobj.colliderType = 0; | ||
4169 | detobj.groupUUID = obj.GroupID; | ||
4170 | colliding.Add(detobj); | ||
4171 | } | 4160 | } |
4172 | } | 4161 | } |
4162 | //add the items that started colliding this time to the last colliders list. | ||
4163 | foreach (uint localID in startedColliders) | ||
4164 | { | ||
4165 | m_lastColliders.Add(localID); | ||
4166 | } | ||
4167 | // remove things that ended colliding from the last colliders list | ||
4168 | foreach (uint localID in endedColliders) | ||
4169 | { | ||
4170 | m_lastColliders.Remove(localID); | ||
4171 | } | ||
4173 | 4172 | ||
4174 | if (colliding.Count > 0) | 4173 | if (soundinfolist.Count > 0) |
4174 | CollisionSounds.AvatarCollisionSound(this, soundinfolist); | ||
4175 | |||
4176 | // do event notification | ||
4177 | if (startedColliders.Count > 0) | ||
4175 | { | 4178 | { |
4176 | StartCollidingMessage.Colliders = colliding; | ||
4177 | 4179 | ||
4178 | foreach (SceneObjectGroup att in GetAttachments()) | 4180 | ColliderArgs StartCollidingMessage = new ColliderArgs(); |
4179 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | 4181 | List<DetectedObject> colliding = new List<DetectedObject>(); |
4182 | foreach (uint localId in startedColliders) | ||
4183 | { | ||
4184 | if (localId == 0) | ||
4185 | continue; | ||
4186 | |||
4187 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4188 | string data = ""; | ||
4189 | if (obj != null) | ||
4190 | { | ||
4191 | DetectedObject detobj = new DetectedObject(); | ||
4192 | detobj.keyUUID = obj.UUID; | ||
4193 | detobj.nameStr = obj.Name; | ||
4194 | detobj.ownerUUID = obj.OwnerID; | ||
4195 | detobj.posVector = obj.AbsolutePosition; | ||
4196 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4197 | detobj.velVector = obj.Velocity; | ||
4198 | detobj.colliderType = 0; | ||
4199 | detobj.groupUUID = obj.GroupID; | ||
4200 | colliding.Add(detobj); | ||
4201 | } | ||
4202 | } | ||
4203 | |||
4204 | if (colliding.Count > 0) | ||
4205 | { | ||
4206 | StartCollidingMessage.Colliders = colliding; | ||
4207 | |||
4208 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4209 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4210 | } | ||
4180 | } | 4211 | } |
4181 | } | 4212 | } |
4182 | 4213 | ||
@@ -4257,7 +4288,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4257 | { | 4288 | { |
4258 | m_collisionEventFlag = false; | 4289 | m_collisionEventFlag = false; |
4259 | } | 4290 | } |
4260 | }); | 4291 | // }); |
4261 | } | 4292 | } |
4262 | 4293 | ||
4263 | private void TeleportFlagsDebug() { | 4294 | private void TeleportFlagsDebug() { |