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authorMelanie2013-06-04 21:09:25 +0100
committerMelanie2013-06-04 21:09:25 +0100
commit648e258b8e79e52df18f41f2ec79016a095f7766 (patch)
treede96993d11a0183ac026cec61e0e5a937f801c3c /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parentMerge branch 'master' into careminster (diff)
parentNew HttpServer_OpenSim.dll with increased limits on number of connections, re... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 83bd3fb..1859cb1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2310,6 +2310,7 @@ namespace OpenSim.Region.Framework.Scenes
2310 AddToPhysicalScene(false); 2310 AddToPhysicalScene(false);
2311 2311
2312 Animator.TrySetMovementAnimation("STAND"); 2312 Animator.TrySetMovementAnimation("STAND");
2313 TriggerScenePresenceUpdated();
2313 } 2314 }
2314 2315
2315 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) 2316 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID)
@@ -2408,7 +2409,7 @@ namespace OpenSim.Region.Framework.Scenes
2408 ControllingClient.SendSitResponse( 2409 ControllingClient.SendSitResponse(
2409 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); 2410 part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
2410 2411
2411 m_requestedSitTargetUUID = targetID; 2412 m_requestedSitTargetUUID = part.UUID;
2412 2413
2413 HandleAgentSit(ControllingClient, UUID); 2414 HandleAgentSit(ControllingClient, UUID);
2414 2415
@@ -2436,7 +2437,7 @@ namespace OpenSim.Region.Framework.Scenes
2436 if (part != null) 2437 if (part != null)
2437 { 2438 {
2438 m_requestedSitTargetID = part.LocalId; 2439 m_requestedSitTargetID = part.LocalId;
2439 m_requestedSitTargetUUID = targetID; 2440 m_requestedSitTargetUUID = part.UUID;
2440 2441
2441 } 2442 }
2442 else 2443 else
@@ -2635,6 +2636,7 @@ namespace OpenSim.Region.Framework.Scenes
2635 } 2636 }
2636 Animator.TrySetMovementAnimation(sitAnimation); 2637 Animator.TrySetMovementAnimation(sitAnimation);
2637 SendAvatarDataToAllAgents(); 2638 SendAvatarDataToAllAgents();
2639 TriggerScenePresenceUpdated();
2638 } 2640 }
2639 } 2641 }
2640 2642
@@ -2643,6 +2645,7 @@ namespace OpenSim.Region.Framework.Scenes
2643// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. 2645// m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick..
2644 m_AngularVelocity = Vector3.Zero; 2646 m_AngularVelocity = Vector3.Zero;
2645 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); 2647 Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
2648 TriggerScenePresenceUpdated();
2646 SitGround = true; 2649 SitGround = true;
2647 RemoveFromPhysicalScene(); 2650 RemoveFromPhysicalScene();
2648 } 2651 }
@@ -2659,11 +2662,13 @@ namespace OpenSim.Region.Framework.Scenes
2659 public void HandleStartAnim(IClientAPI remoteClient, UUID animID) 2662 public void HandleStartAnim(IClientAPI remoteClient, UUID animID)
2660 { 2663 {
2661 Animator.AddAnimation(animID, UUID.Zero); 2664 Animator.AddAnimation(animID, UUID.Zero);
2665 TriggerScenePresenceUpdated();
2662 } 2666 }
2663 2667
2664 public void HandleStopAnim(IClientAPI remoteClient, UUID animID) 2668 public void HandleStopAnim(IClientAPI remoteClient, UUID animID)
2665 { 2669 {
2666 Animator.RemoveAnimation(animID, false); 2670 Animator.RemoveAnimation(animID, false);
2671 TriggerScenePresenceUpdated();
2667 } 2672 }
2668 2673
2669 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack) 2674 public void avnHandleChangeAnim(UUID animID, bool addRemove,bool sendPack)
@@ -3693,7 +3698,8 @@ namespace OpenSim.Region.Framework.Scenes
3693 3698
3694// if (m_updateCount > 0) 3699// if (m_updateCount > 0)
3695// { 3700// {
3696 Animator.UpdateMovementAnimations(); 3701 if (Animator.UpdateMovementAnimations())
3702 TriggerScenePresenceUpdated();
3697// m_updateCount--; 3703// m_updateCount--;
3698// } 3704// }
3699 3705