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authorTeravus Ovares (Dan Olivares)2009-10-10 03:53:53 -0400
committerTeravus Ovares (Dan Olivares)2009-10-10 03:53:53 -0400
commit4ffe936ba837eb47dc235317a54f5fa16af514ce (patch)
tree2b22daaafdef56f6751e30a8cf328c2aee47de51 /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ... (diff)
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* Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index af85424..e9040e9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
3409 scene.AddPhysicsActorTaint(m_physicsActor); 3409 scene.AddPhysicsActorTaint(m_physicsActor);
3410 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 3410 //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
3411 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; 3411 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
3412 m_physicsActor.SubscribeEvents(1000); 3412 m_physicsActor.SubscribeEvents(500);
3413 m_physicsActor.LocalID = LocalId; 3413 m_physicsActor.LocalID = LocalId;
3414 3414
3415 } 3415 }