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authordiva2009-02-18 20:10:40 +0000
committerdiva2009-02-18 20:10:40 +0000
commit2a13e046db0833b2a236179d5ba71c7c8909ed42 (patch)
tree78ffc039adb1a9f68d8e0b181d5b5e67161b0e7f /OpenSim/Region/Framework/Scenes/ScenePresence.cs
parent* minor: comment out a few more [de]serialization sog timing messages (diff)
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Fixes height on Basic Physics in local teleports. Plus some small refactoring.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs17
1 files changed, 16 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index df6c97a..fc883db 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -934,6 +934,12 @@ namespace OpenSim.Region.Framework.Scenes
934 Velocity = new Vector3(0, 0, 0); 934 Velocity = new Vector3(0, 0, 0);
935 AbsolutePosition = pos; 935 AbsolutePosition = pos;
936 AddToPhysicalScene(isFlying); 936 AddToPhysicalScene(isFlying);
937 if (m_appearance != null)
938 {
939 if (m_appearance.AvatarHeight > 0)
940 SetHeight(m_appearance.AvatarHeight);
941 }
942
937 SendTerseUpdateToAllClients(); 943 SendTerseUpdateToAllClients();
938 } 944 }
939 945
@@ -2438,14 +2444,23 @@ namespace OpenSim.Region.Framework.Scenes
2438 /// </summary> 2444 /// </summary>
2439 protected void CrossToNewRegion() 2445 protected void CrossToNewRegion()
2440 { 2446 {
2447 InTransit();
2448 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying);
2449 }
2450
2451 public void InTransit()
2452 {
2441 m_inTransit = true; 2453 m_inTransit = true;
2442 2454
2443 if ((m_physicsActor != null) && m_physicsActor.Flying) 2455 if ((m_physicsActor != null) && m_physicsActor.Flying)
2444 m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 2456 m_AgentControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2445 else if ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) 2457 else if ((m_AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0)
2446 m_AgentControlFlags &= ~(uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; 2458 m_AgentControlFlags &= ~(uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
2459 }
2447 2460
2448 m_scene.CrossAgentToNewRegion(this, m_physicsActor.Flying); 2461 public void NotInTransit()
2462 {
2463 m_inTransit = false;
2449 } 2464 }
2450 2465
2451 public void RestoreInCurrentScene() 2466 public void RestoreInCurrentScene()