diff options
Merge branch 'master' into diva-textures
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 76bcd7e..098e010 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | public void ForceInventoryPersistence() | 105 | public void ForceInventoryPersistence() |
106 | { | 106 | { |
107 | HasInventoryChanged = true; | 107 | HasInventoryChanged = true; |
108 | } | 108 | } |
109 | 109 | ||
110 | /// <summary> | 110 | /// <summary> |
111 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | 111 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
164 | /// <summary> | 164 | /// <summary> |
165 | /// Change every item in this inventory to a new group. | 165 | /// Change every item in this inventory to a new group. |
166 | /// </summary> | 166 | /// </summary> |
167 | /// <param name="groupID"></param> | 167 | /// <param name="groupID"></param> |
168 | public void ChangeInventoryGroup(UUID groupID) | 168 | public void ChangeInventoryGroup(UUID groupID) |
169 | { | 169 | { |
170 | lock (Items) | 170 | lock (Items) |