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author | UbitUmarov | 2017-06-09 00:15:53 +0100 |
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committer | UbitUmarov | 2017-06-09 00:15:53 +0100 |
commit | 1e3a19e6731634f0f77d14bff6263dc973335e39 (patch) | |
tree | 6d6e018d3f98415912c046e7c595705d0e9a7487 /OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |
parent | keep the reverted code, that does work. Our code likes to have pbs.Media == n... (diff) | |
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bug fix plus some cleanup
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 121 |
1 files changed, 65 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 23da90a..3fd6e13 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -91,7 +91,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | /// </value> | 91 | /// </value> |
92 | protected internal TaskInventoryDictionary Items | 92 | protected internal TaskInventoryDictionary Items |
93 | { | 93 | { |
94 | get { | 94 | get |
95 | { | ||
95 | return m_items; | 96 | return m_items; |
96 | } | 97 | } |
97 | set | 98 | set |
@@ -141,45 +142,53 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | /// </remarks> | 142 | /// </remarks> |
142 | public void ResetInventoryIDs() | 143 | public void ResetInventoryIDs() |
143 | { | 144 | { |
144 | if (null == m_part) | 145 | if (m_part == null) |
145 | m_items.LockItemsForWrite(true); | 146 | return; |
146 | 147 | ||
147 | if (Items.Count == 0) | 148 | m_items.LockItemsForWrite(true); |
149 | if (m_items.Count == 0) | ||
148 | { | 150 | { |
149 | m_items.LockItemsForWrite(false); | 151 | m_items.LockItemsForWrite(false); |
150 | return; | 152 | return; |
151 | } | 153 | } |
152 | 154 | ||
153 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 155 | UUID partID = m_part.UUID; |
154 | Items.Clear(); | 156 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(m_items.Values); |
157 | m_items.Clear(); | ||
155 | 158 | ||
156 | foreach (TaskInventoryItem item in items) | 159 | foreach (TaskInventoryItem item in items) |
157 | { | 160 | { |
158 | item.ResetIDs(m_part.UUID); | 161 | item.ResetIDs(partID); |
159 | Items.Add(item.ItemID, item); | 162 | m_items.Add(item.ItemID, item); |
160 | } | 163 | } |
164 | m_inventorySerial++; | ||
161 | m_items.LockItemsForWrite(false); | 165 | m_items.LockItemsForWrite(false); |
162 | } | 166 | } |
163 | 167 | ||
164 | public void ResetObjectID() | 168 | public void ResetObjectID() |
165 | { | 169 | { |
170 | if (m_part == null) | ||
171 | return; | ||
172 | |||
166 | m_items.LockItemsForWrite(true); | 173 | m_items.LockItemsForWrite(true); |
167 | 174 | ||
168 | if (Items.Count == 0) | 175 | if (m_items.Count == 0) |
169 | { | 176 | { |
170 | m_items.LockItemsForWrite(false); | 177 | m_items.LockItemsForWrite(false); |
171 | return; | 178 | return; |
172 | } | 179 | } |
173 | 180 | ||
174 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 181 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(m_items.Values); |
175 | Items.Clear(); | 182 | m_items.Clear(); |
176 | 183 | ||
184 | UUID partID = m_part.UUID; | ||
177 | foreach (TaskInventoryItem item in items) | 185 | foreach (TaskInventoryItem item in items) |
178 | { | 186 | { |
179 | item.ParentPartID = m_part.UUID; | 187 | item.ParentPartID = partID; |
180 | item.ParentID = m_part.UUID; | 188 | item.ParentID = partID; |
181 | Items.Add(item.ItemID, item); | 189 | m_items.Add(item.ItemID, item); |
182 | } | 190 | } |
191 | m_inventorySerial++; | ||
183 | m_items.LockItemsForWrite(false); | 192 | m_items.LockItemsForWrite(false); |
184 | } | 193 | } |
185 | 194 | ||
@@ -189,15 +198,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | /// <param name="ownerId"></param> | 198 | /// <param name="ownerId"></param> |
190 | public void ChangeInventoryOwner(UUID ownerId) | 199 | public void ChangeInventoryOwner(UUID ownerId) |
191 | { | 200 | { |
192 | List<TaskInventoryItem> items = GetInventoryItems(); | 201 | if(m_part == null) |
193 | |||
194 | if (items.Count == 0) | ||
195 | return; | 202 | return; |
196 | 203 | ||
197 | m_items.LockItemsForWrite(true); | 204 | m_items.LockItemsForWrite(true); |
198 | HasInventoryChanged = true; | 205 | if (m_items.Count == 0) |
199 | m_part.ParentGroup.HasGroupChanged = true; | 206 | { |
200 | foreach (TaskInventoryItem item in items) | 207 | m_items.LockItemsForWrite(false); |
208 | return; | ||
209 | } | ||
210 | |||
211 | foreach (TaskInventoryItem item in m_items.Values) | ||
201 | { | 212 | { |
202 | if (ownerId != item.OwnerID) | 213 | if (ownerId != item.OwnerID) |
203 | item.LastOwnerID = item.OwnerID; | 214 | item.LastOwnerID = item.OwnerID; |
@@ -207,6 +218,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
207 | item.PermsGranter = UUID.Zero; | 218 | item.PermsGranter = UUID.Zero; |
208 | item.OwnerChanged = true; | 219 | item.OwnerChanged = true; |
209 | } | 220 | } |
221 | HasInventoryChanged = true; | ||
222 | m_part.ParentGroup.HasGroupChanged = true; | ||
210 | m_inventorySerial++; | 223 | m_inventorySerial++; |
211 | m_items.LockItemsForWrite(false); | 224 | m_items.LockItemsForWrite(false); |
212 | } | 225 | } |
@@ -217,8 +230,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | /// <param name="groupID"></param> | 230 | /// <param name="groupID"></param> |
218 | public void ChangeInventoryGroup(UUID groupID) | 231 | public void ChangeInventoryGroup(UUID groupID) |
219 | { | 232 | { |
233 | if(m_part == null) | ||
234 | return; | ||
235 | |||
220 | m_items.LockItemsForWrite(true); | 236 | m_items.LockItemsForWrite(true); |
221 | if (0 == Items.Count) | 237 | if (m_items.Count == 0) |
222 | { | 238 | { |
223 | m_items.LockItemsForWrite(false); | 239 | m_items.LockItemsForWrite(false); |
224 | return; | 240 | return; |
@@ -233,11 +249,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
233 | m_part.ParentGroup.HasGroupChanged = true; | 249 | m_part.ParentGroup.HasGroupChanged = true; |
234 | } | 250 | } |
235 | 251 | ||
236 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 252 | foreach (TaskInventoryItem item in m_items.Values) |
237 | foreach (TaskInventoryItem item in items) | ||
238 | { | ||
239 | item.GroupID = groupID; | 253 | item.GroupID = groupID; |
240 | } | 254 | |
241 | m_items.LockItemsForWrite(false); | 255 | m_items.LockItemsForWrite(false); |
242 | } | 256 | } |
243 | 257 | ||
@@ -246,8 +260,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) | 260 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
247 | return; | 261 | return; |
248 | 262 | ||
249 | Items.LockItemsForRead(true); | 263 | m_items.LockItemsForRead(true); |
250 | foreach (TaskInventoryItem item in Items.Values) | 264 | foreach (TaskInventoryItem item in m_items.Values) |
251 | { | 265 | { |
252 | if (item.InvType == (int)InventoryType.LSL) | 266 | if (item.InvType == (int)InventoryType.LSL) |
253 | { | 267 | { |
@@ -257,7 +271,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | } | 271 | } |
258 | } | 272 | } |
259 | 273 | ||
260 | Items.LockItemsForRead(false); | 274 | m_items.LockItemsForRead(false); |
261 | } | 275 | } |
262 | 276 | ||
263 | public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) | 277 | public bool TryGetScriptInstanceRunning(UUID itemId, out bool running) |
@@ -345,7 +359,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
345 | /// </summary> | 359 | /// </summary> |
346 | public void StopScriptInstances() | 360 | public void StopScriptInstances() |
347 | { | 361 | { |
348 | GetInventoryItems(InventoryType.LSL).ForEach(i => StopScriptInstance(i)); | 362 | List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); |
363 | foreach (TaskInventoryItem item in scripts) | ||
364 | StopScriptInstance(item); | ||
349 | } | 365 | } |
350 | 366 | ||
351 | /// <summary> | 367 | /// <summary> |
@@ -807,7 +823,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | 823 | ||
808 | m_part.AggregateInnerPerms(); | 824 | m_part.AggregateInnerPerms(); |
809 | m_inventorySerial++; | 825 | m_inventorySerial++; |
810 | //m_inventorySerial += 2; | ||
811 | HasInventoryChanged = true; | 826 | HasInventoryChanged = true; |
812 | m_part.ParentGroup.HasGroupChanged = true; | 827 | m_part.ParentGroup.HasGroupChanged = true; |
813 | } | 828 | } |
@@ -1126,18 +1141,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1126 | { | 1141 | { |
1127 | bool changed = false; | 1142 | bool changed = false; |
1128 | 1143 | ||
1129 | Items.LockItemsForRead(true); | 1144 | m_items.LockItemsForRead(true); |
1130 | 1145 | ||
1131 | if (m_inventorySerial == 0) // No inventory | 1146 | if (m_inventorySerial == 0) // No inventory |
1132 | { | 1147 | { |
1133 | Items.LockItemsForRead(false); | 1148 | m_items.LockItemsForRead(false); |
1134 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1149 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); |
1135 | return; | 1150 | return; |
1136 | } | 1151 | } |
1137 | 1152 | ||
1138 | if (m_items.Count == 0) // No inventory | 1153 | if (m_items.Count == 0) // No inventory |
1139 | { | 1154 | { |
1140 | Items.LockItemsForRead(false); | 1155 | m_items.LockItemsForRead(false); |
1141 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1156 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); |
1142 | return; | 1157 | return; |
1143 | } | 1158 | } |
@@ -1148,7 +1163,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1148 | changed = true; | 1163 | changed = true; |
1149 | } | 1164 | } |
1150 | 1165 | ||
1151 | Items.LockItemsForRead(false); | 1166 | m_items.LockItemsForRead(false); |
1152 | 1167 | ||
1153 | if (m_inventoryFileData.Length < 2) | 1168 | if (m_inventoryFileData.Length < 2) |
1154 | changed = true; | 1169 | changed = true; |
@@ -1173,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | 1188 | ||
1174 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1189 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
1175 | 1190 | ||
1176 | Items.LockItemsForRead(true); | 1191 | m_items.LockItemsForRead(true); |
1177 | 1192 | ||
1178 | foreach (TaskInventoryItem item in m_items.Values) | 1193 | foreach (TaskInventoryItem item in m_items.Values) |
1179 | { | 1194 | { |
@@ -1234,7 +1249,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1234 | invString.AddSectionEnd(); | 1249 | invString.AddSectionEnd(); |
1235 | } | 1250 | } |
1236 | 1251 | ||
1237 | Items.LockItemsForRead(false); | 1252 | m_items.LockItemsForRead(false); |
1238 | 1253 | ||
1239 | m_inventoryFileData = Utils.StringToBytes(invString.GetString()); | 1254 | m_inventoryFileData = Utils.StringToBytes(invString.GetString()); |
1240 | 1255 | ||
@@ -1264,10 +1279,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1264 | // of prim inventory loss. | 1279 | // of prim inventory loss. |
1265 | // if (HasInventoryChanged) | 1280 | // if (HasInventoryChanged) |
1266 | // { | 1281 | // { |
1267 | Items.LockItemsForRead(true); | 1282 | m_items.LockItemsForRead(true); |
1268 | ICollection<TaskInventoryItem> itemsvalues = Items.Values; | 1283 | ICollection<TaskInventoryItem> itemsvalues = m_items.Values; |
1269 | HasInventoryChanged = false; | 1284 | HasInventoryChanged = false; |
1270 | Items.LockItemsForRead(false); | 1285 | m_items.LockItemsForRead(false); |
1271 | try | 1286 | try |
1272 | { | 1287 | { |
1273 | datastore.StorePrimInventory(m_part.UUID, itemsvalues); | 1288 | datastore.StorePrimInventory(m_part.UUID, itemsvalues); |
@@ -1434,15 +1449,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1434 | public int ScriptCount() | 1449 | public int ScriptCount() |
1435 | { | 1450 | { |
1436 | int count = 0; | 1451 | int count = 0; |
1437 | Items.LockItemsForRead(true); | 1452 | m_items.LockItemsForRead(true); |
1438 | foreach (TaskInventoryItem item in m_items.Values) | 1453 | foreach (TaskInventoryItem item in m_items.Values) |
1439 | { | 1454 | { |
1440 | if (item.InvType == (int)InventoryType.LSL) | 1455 | if (item.InvType == (int)InventoryType.LSL) |
1441 | { | ||
1442 | count++; | 1456 | count++; |
1443 | } | ||
1444 | } | 1457 | } |
1445 | Items.LockItemsForRead(false); | 1458 | m_items.LockItemsForRead(false); |
1446 | return count; | 1459 | return count; |
1447 | } | 1460 | } |
1448 | /// <summary> | 1461 | /// <summary> |
@@ -1465,9 +1478,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1465 | if (engine != null) | 1478 | if (engine != null) |
1466 | { | 1479 | { |
1467 | if (engine.GetScriptState(item.ItemID)) | 1480 | if (engine.GetScriptState(item.ItemID)) |
1468 | { | ||
1469 | count++; | 1481 | count++; |
1470 | } | ||
1471 | } | 1482 | } |
1472 | } | 1483 | } |
1473 | } | 1484 | } |
@@ -1476,37 +1487,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1476 | 1487 | ||
1477 | public List<UUID> GetInventoryList() | 1488 | public List<UUID> GetInventoryList() |
1478 | { | 1489 | { |
1479 | List<UUID> ret = new List<UUID>(); | 1490 | m_items.LockItemsForRead(true); |
1480 | 1491 | ||
1492 | List<UUID> ret = new List<UUID>(m_items.Count); | ||
1481 | foreach (TaskInventoryItem item in m_items.Values) | 1493 | foreach (TaskInventoryItem item in m_items.Values) |
1482 | ret.Add(item.ItemID); | 1494 | ret.Add(item.ItemID); |
1483 | 1495 | ||
1496 | m_items.LockItemsForRead(false); | ||
1484 | return ret; | 1497 | return ret; |
1485 | } | 1498 | } |
1486 | 1499 | ||
1487 | public List<TaskInventoryItem> GetInventoryItems() | 1500 | public List<TaskInventoryItem> GetInventoryItems() |
1488 | { | 1501 | { |
1489 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1502 | m_items.LockItemsForRead(true); |
1490 | 1503 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(m_items.Values); | |
1491 | Items.LockItemsForRead(true); | 1504 | m_items.LockItemsForRead(false); |
1492 | ret = new List<TaskInventoryItem>(m_items.Values); | ||
1493 | Items.LockItemsForRead(false); | ||
1494 | 1505 | ||
1495 | return ret; | 1506 | return ret; |
1496 | } | 1507 | } |
1497 | 1508 | ||
1498 | public List<TaskInventoryItem> GetInventoryItems(InventoryType type) | 1509 | public List<TaskInventoryItem> GetInventoryItems(InventoryType type) |
1499 | { | 1510 | { |
1500 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1511 | m_items.LockItemsForRead(true); |
1501 | |||
1502 | Items.LockItemsForRead(true); | ||
1503 | 1512 | ||
1513 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(m_items.Count); | ||
1504 | foreach (TaskInventoryItem item in m_items.Values) | 1514 | foreach (TaskInventoryItem item in m_items.Values) |
1505 | if (item.InvType == (int)type) | 1515 | if (item.InvType == (int)type) |
1506 | ret.Add(item); | 1516 | ret.Add(item); |
1507 | 1517 | ||
1508 | Items.LockItemsForRead(false); | 1518 | m_items.LockItemsForRead(false); |
1509 | |||
1510 | return ret; | 1519 | return ret; |
1511 | } | 1520 | } |
1512 | 1521 | ||