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authorMelanie2013-10-04 20:03:12 +0100
committerMelanie2013-10-04 20:03:12 +0100
commit75c68fa29e3a2fed81c883e7925bf161e968639f (patch)
tree13ba69e6818f634018a5954d38750cf48128b7f8 /OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
parentMerge branch 'avination-current' into careminster (diff)
parentminor: Disable logging left active on regression test TestSameSimulatorIsolat... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cf03d7c..66b42a1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2960,6 +2960,26 @@ namespace OpenSim.Region.Framework.Scenes
2960 //ParentGroup.RootPart.m_groupPosition = newpos; 2960 //ParentGroup.RootPart.m_groupPosition = newpos;
2961 } 2961 }
2962 2962
2963 if (pa != null && ParentID != 0 && ParentGroup != null)
2964 {
2965 // Special case where a child object is requesting property updates.
2966 // This happens when linksets are modified to use flexible links rather than
2967 // the default links.
2968 // The simulator code presumes that child parts are only modified by scripts
2969 // so the logic for changing position/rotation/etc does not take into
2970 // account the physical object actually moving.
2971 // This code updates the offset position and rotation of the child and then
2972 // lets the update code push the update to the viewer.
2973 // Since physics engines do not normally generate this event for linkset children,
2974 // this code will not be active unless you have a specially configured
2975 // physics engine.
2976 Quaternion invRootRotation = Quaternion.Normalize(Quaternion.Inverse(ParentGroup.RootPart.RotationOffset));
2977 m_offsetPosition = pa.Position - m_groupPosition;
2978 RotationOffset = pa.Orientation * invRootRotation;
2979 // m_log.DebugFormat("{0} PhysicsRequestingTerseUpdate child: pos={1}, rot={2}, offPos={3}, offRot={4}",
2980 // "[SCENE OBJECT PART]", pa.Position, pa.Orientation, m_offsetPosition, RotationOffset);
2981 }
2982
2963 ScheduleTerseUpdate(); 2983 ScheduleTerseUpdate();
2964 } 2984 }
2965 2985