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authorAdam Frisby2009-04-09 14:19:49 +0000
committerAdam Frisby2009-04-09 14:19:49 +0000
commitc77e7fce9ebbdb0a7a5baee316fcf940bf641416 (patch)
tree5930b5f6c76983c1fe4ea44285ad6f163570b953 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e); (diff)
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* Implements IGraphics interface for MRM Scripting.
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
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