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authorUbitUmarov2018-12-29 19:04:39 +0000
committerUbitUmarov2018-12-29 19:04:39 +0000
commitb1563788198dae9e10531802a55e7a6e6dbc39ed (patch)
tree0f54738c0cfbdf58e5988cf626516c6cfadba1c5 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentchanges on updates (diff)
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changes on updates
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs67
1 files changed, 6 insertions, 61 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b5c8cf2..080faeb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2506,24 +2506,6 @@ namespace OpenSim.Region.Framework.Scenes
2506 // don't backup while it's selected or you're asking for changes mid stream. 2506 // don't backup while it's selected or you're asking for changes mid stream.
2507 if (isTimeToPersist() || forcedBackup) 2507 if (isTimeToPersist() || forcedBackup)
2508 { 2508 {
2509 if (m_rootPart.PhysActor != null &&
2510 (!m_rootPart.PhysActor.IsPhysical))
2511 {
2512 // Possible ghost prim
2513 if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
2514 {
2515 foreach (SceneObjectPart part in m_parts.GetArray())
2516 {
2517 // Re-set physics actor positions and
2518 // orientations
2519 part.GroupPosition = m_rootPart.GroupPosition;
2520 }
2521 }
2522 }
2523// m_log.DebugFormat(
2524// "[SCENE]: Storing {0}, {1} in {2}",
2525// Name, UUID, m_scene.RegionInfo.RegionName);
2526
2527 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0) 2509 if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
2528 { 2510 {
2529 RootPart.Shape.LastAttachPoint = RootPart.Shape.State; 2511 RootPart.Shape.LastAttachPoint = RootPart.Shape.State;
@@ -2557,12 +2539,6 @@ namespace OpenSim.Region.Framework.Scenes
2557 backup_group.Clear(); 2539 backup_group.Clear();
2558 backup_group = null; 2540 backup_group = null;
2559 } 2541 }
2560// else
2561// {
2562// m_log.DebugFormat(
2563// "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}",
2564// Name, UUID, IsSelected);
2565// }
2566 } 2542 }
2567 } 2543 }
2568 catch (Exception e) 2544 catch (Exception e)
@@ -2582,35 +2558,20 @@ namespace OpenSim.Region.Framework.Scenes
2582 /// Used when the client initially connects and when client sends RequestPrim packet 2558 /// Used when the client initially connects and when client sends RequestPrim packet
2583 /// </remarks> 2559 /// </remarks>
2584 /// <param name="remoteClient"></param> 2560 /// <param name="remoteClient"></param>
2585 public void SendFullUpdateToClient(IClientAPI remoteClient)
2586 {
2587 PrimUpdateFlags update = PrimUpdateFlags.FullUpdate;
2588
2589 RootPart.SendFullUpdate(remoteClient, update);
2590
2591 SceneObjectPart[] parts = m_parts.GetArray();
2592 for (int i = 0; i < parts.Length; i++)
2593 {
2594 SceneObjectPart part = parts[i];
2595 if (part != RootPart)
2596 part.SendFullUpdate(remoteClient, update);
2597 }
2598 }
2599
2600 public void SendFullAnimUpdateToClient(IClientAPI remoteClient) 2561 public void SendFullAnimUpdateToClient(IClientAPI remoteClient)
2601 { 2562 {
2602 PrimUpdateFlags update = PrimUpdateFlags.FullUpdate; 2563 PrimUpdateFlags update = PrimUpdateFlags.FullUpdate;
2603 if (RootPart.Shape.MeshFlagEntry) 2564 if (RootPart.Shape.MeshFlagEntry)
2604 update = PrimUpdateFlags.FullUpdatewithAnim; 2565 update = PrimUpdateFlags.FullUpdatewithAnim;
2605 2566
2606 RootPart.SendFullUpdate(remoteClient, update); 2567 RootPart.SendUpdate(remoteClient, update);
2607 2568
2608 SceneObjectPart[] parts = m_parts.GetArray(); 2569 SceneObjectPart[] parts = m_parts.GetArray();
2609 for (int i = 0; i < parts.Length; i++) 2570 for (int i = 0; i < parts.Length; i++)
2610 { 2571 {
2611 SceneObjectPart part = parts[i]; 2572 SceneObjectPart part = parts[i];
2612 if (part != RootPart) 2573 if (part != RootPart)
2613 part.SendFullUpdate(remoteClient, update); 2574 part.SendUpdate(remoteClient, update);
2614 } 2575 }
2615 } 2576 }
2616 2577
@@ -3033,28 +2994,13 @@ namespace OpenSim.Region.Framework.Scenes
3033 // the race conditions. 2994 // the race conditions.
3034 if (IsDeleted || inTransit) 2995 if (IsDeleted || inTransit)
3035 return; 2996 return;
3036 2997
3037 // Even temporary objects take part in physics (e.g. temp-on-rez bullets)
3038 //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
3039 // return;
3040
3041 // If we somehow got here to updating the SOG and its root part is not scheduled for update,
3042 // check to see if the physical position or rotation warrant an update.
3043/*
3044 if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
3045 {
3046 // rootpart SendScheduledUpdates will check if a update is needed
3047 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
3048 }
3049*/
3050 if (IsAttachment) 2998 if (IsAttachment)
3051 { 2999 {
3052 ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar); 3000 ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar);
3053 if (sp != null) 3001 if (sp != null)
3054 {
3055 sp.SendAttachmentScheduleUpdate(this); 3002 sp.SendAttachmentScheduleUpdate(this);
3056 return; 3003 return;
3057 }
3058 } 3004 }
3059 3005
3060 // while physics doesn't suports LookAt, we do it in RootPart 3006 // while physics doesn't suports LookAt, we do it in RootPart
@@ -3134,13 +3080,13 @@ namespace OpenSim.Region.Framework.Scenes
3134 } 3080 }
3135 } 3081 }
3136 3082
3137 RootPart.SendFullUpdateToAllClientsInternal(); 3083 RootPart.SendFullUpdateToAllClientsNoAttachment();
3138 SceneObjectPart[] parts = m_parts.GetArray(); 3084 SceneObjectPart[] parts = m_parts.GetArray();
3139 for (int i = 0; i < parts.Length; i++) 3085 for (int i = 0; i < parts.Length; i++)
3140 { 3086 {
3141 SceneObjectPart part = parts[i]; 3087 SceneObjectPart part = parts[i];
3142 if (part != RootPart) 3088 if (part != RootPart)
3143 part.SendFullUpdateToAllClientsInternal(); 3089 part.SendFullUpdateToAllClientsNoAttachment();
3144 } 3090 }
3145 } 3091 }
3146 3092
@@ -5465,7 +5411,6 @@ namespace OpenSim.Region.Framework.Scenes
5465 private string GetLinkNumber_lastname; 5411 private string GetLinkNumber_lastname;
5466 private int GetLinkNumber_lastnumber; 5412 private int GetLinkNumber_lastnumber;
5467 5413
5468 // this scales bad but so does GetLinkNumPart
5469 public int GetLinkNumber(string name) 5414 public int GetLinkNumber(string name)
5470 { 5415 {
5471 if(String.IsNullOrEmpty(name) || name == "Object" || name == "Primitive") 5416 if(String.IsNullOrEmpty(name) || name == "Object" || name == "Primitive")