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authorKitto Flora2010-02-12 14:08:32 -0500
committerKitto Flora2010-02-12 14:08:32 -0500
commit6a70349512a612948918db2f2f485e87b0bc87e6 (patch)
treebdbb11f3ec840c7a14402f0acdc302b04d5a0692 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'master' of ssh://3dhosting.de/var/git/careminster (diff)
parentResolve a merge issue (diff)
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9cb1398..4676a30 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -337,7 +337,16 @@ namespace OpenSim.Region.Framework.Scenes
337 } 337 }
338 } 338 }
339 339
340 private bool IsAttachmentCheckFull() 340 /// <summary>
341 /// Check both the attachment property and the relevant properties of the underlying root part.
342 /// </summary>
343 /// This is necessary in some cases, particularly when a scene object has just crossed into a region and doesn't
344 /// have the IsAttachment property yet checked.
345 ///
346 /// FIXME: However, this should be fixed so that this property
347 /// propertly reflects the underlying status.
348 /// <returns></returns>
349 public bool IsAttachmentCheckFull()
341 { 350 {
342 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); 351 return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0));
343 } 352 }