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authorMelanie2013-03-31 20:25:32 +0200
committerMelanie2013-03-31 20:25:32 +0200
commit4bf9c4bbb833f8ecbd0757b333da76ffaea14bc7 (patch)
tree6bbbfe887569aa4caff878e61fb18b66875c86f7 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentPhase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask (diff)
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Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index b109b4f..69fb6df 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3468,7 +3468,7 @@ namespace OpenSim.Region.Framework.Scenes
3468 3468
3469 public void AdjustChildPrimPermissions() 3469 public void AdjustChildPrimPermissions()
3470 { 3470 {
3471 uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits 3471 uint newOwnerMask = (uint)(PermissionMask.All | PermissionMask.Export) & 0xfffffff8; // Mask folded bits
3472 uint foldedPerms = RootPart.OwnerMask & 3; 3472 uint foldedPerms = RootPart.OwnerMask & 3;
3473 3473
3474 ForEachPart(part => 3474 ForEachPart(part =>