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authorMelanie2011-11-10 23:03:50 +0000
committerMelanie2011-11-10 23:03:50 +0000
commit4939d99b5722bba23122c502920f77c58ab881c2 (patch)
treeb18da528c6b97b6fb0b84720ccd12f011f9f5573 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentMerge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge (diff)
parentImplement nudging support for strafing motion (diff)
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Merge branch 'master' into bigmerge
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs25
1 files changed, 15 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a3ac756..b758b8f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2119,18 +2119,23 @@ namespace OpenSim.Region.Framework.Scenes
2119 //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) 2119 //if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
2120 // return; 2120 // return;
2121 2121
2122 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0); 2122 // If we somehow got here to updating the SOG and its root part is not scheduled for update,
2123 2123 // check to see if the physical position or rotation warrant an update.
2124 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f)) 2124 if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
2125 { 2125 {
2126 m_rootPart.UpdateFlag = UpdateRequired.TERSE; 2126 bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
2127 lastPhysGroupPos = AbsolutePosition;
2128 }
2129 2127
2130 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f)) 2128 if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
2131 { 2129 {
2132 m_rootPart.UpdateFlag = UpdateRequired.TERSE; 2130 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
2133 lastPhysGroupRot = GroupRotation; 2131 lastPhysGroupPos = AbsolutePosition;
2132 }
2133
2134 if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
2135 {
2136 m_rootPart.UpdateFlag = UpdateRequired.TERSE;
2137 lastPhysGroupRot = GroupRotation;
2138 }
2134 } 2139 }
2135 2140
2136 SceneObjectPart[] parts = m_parts.GetArray(); 2141 SceneObjectPart[] parts = m_parts.GetArray();