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authorTeravus Ovares (Dan Olivares)2009-12-29 21:59:19 -0500
committerTeravus Ovares (Dan Olivares)2009-12-29 21:59:19 -0500
commit25544ac04ad20d8e2ebe9c95152935bd3c4a29df (patch)
treea4d7a5e6132d61292b1c7a845f4459b2caa7593d /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parentOne should not copy/paste so much :) (diff)
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* Attempts to resolve the megaregion terrain edit rebound.
* It does this by tweaking the throttles on child agent connection to a megaregion and multiplying the land throttle by 50. (various bit and byte magic ensue) * While, I doubt this will cause terrain crater sized potholes.. since it actually increases the bandwidth available for land in child regions when MegaRegions area active, more testing would be good. * This, in theory, also shouldn't cause missing objects in child regions.. because all objects are in the root region anyway. As I said, more testing would be good.
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