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authorJustin Clarke Casey2009-03-05 21:10:39 +0000
committerJustin Clarke Casey2009-03-05 21:10:39 +0000
commit11e1948b57f96e7d22c56e82bfb15b93f62a5cef (patch)
tree854a974e8a9870b7070c28b070f62557d98e13a5 /OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
parent* refactor: move media and music url setting from scene into LandObject (diff)
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* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index c3b60f8..28ea8b0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -710,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
710 710
711 // TODO: Get proper AVG Height 711 // TODO: Get proper AVG Height
712 float localAVHeight = 1.56f; 712 float localAVHeight = 1.56f;
713 float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y); 713 float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y];
714 float newPosZ = posZLimit + localAVHeight; 714 float newPosZ = posZLimit + localAVHeight;
715 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) 715 if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
716 { 716 {