From 11e1948b57f96e7d22c56e82bfb15b93f62a5cef Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 5 Mar 2009 21:10:39 +0000 Subject: * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts) --- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs') diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index c3b60f8..28ea8b0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -710,7 +710,7 @@ namespace OpenSim.Region.Framework.Scenes // TODO: Get proper AVG Height float localAVHeight = 1.56f; - float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y); + float posZLimit = (float)avatar.Scene.Heightmap[(int)position.X, (int)position.Y]; float newPosZ = posZLimit + localAVHeight; if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) { -- cgit v1.1