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author | John Hurliman | 2009-10-26 16:48:43 -0700 |
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committer | John Hurliman | 2009-10-26 16:48:43 -0700 |
commit | 0b1726b524934c2020aaf2b1f130219fb87003fd (patch) | |
tree | aa65455b68e8b595876f3f54479d96ce749bdedb /OpenSim/Region/Framework/Scenes/SceneBase.cs | |
parent | * Switched all operations on the list of clients that could be either sync or... (diff) | |
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneBase.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index cf5c3c8..82731d1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -102,12 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | 102 | ||
103 | private readonly Mutex _primAllocateMutex = new Mutex(false); | 103 | private readonly Mutex _primAllocateMutex = new Mutex(false); |
104 | 104 | ||
105 | private readonly ClientManager m_clientManager = new ClientManager(); | 105 | protected readonly ClientManager m_clientManager = new ClientManager(); |
106 | |||
107 | public ClientManager ClientManager | ||
108 | { | ||
109 | get { return m_clientManager; } | ||
110 | } | ||
111 | 106 | ||
112 | public float TimeDilation | 107 | public float TimeDilation |
113 | { | 108 | { |