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authorubit2012-07-17 06:46:51 +0200
committerubit2012-07-17 06:46:51 +0200
commitd19555e7c51e3d46c557c84143db69ebb813b26d (patch)
tree03e1ba8d140e54b850fe3036cebcb2ca629c7359 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parent minor changes, removed extra parts physics updates on linking nonroot (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs47
1 files changed, 26 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 05af942..f501828 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -225,7 +225,6 @@ namespace OpenSim.Region.Framework.Scenes
225 private int backupMS; 225 private int backupMS;
226 private int terrainMS; 226 private int terrainMS;
227 private int landMS; 227 private int landMS;
228 private int spareMS;
229 228
230 /// <summary> 229 /// <summary>
231 /// Tick at which the last frame was processed. 230 /// Tick at which the last frame was processed.
@@ -1434,16 +1433,20 @@ namespace OpenSim.Region.Framework.Scenes
1434 endFrame = Frame + frames; 1433 endFrame = Frame + frames;
1435 1434
1436 float physicsFPS = 0f; 1435 float physicsFPS = 0f;
1437 int previousFrameTick, tmpMS; 1436 int tmpMS;
1438 int maintc = Util.EnvironmentTickCount(); 1437 int previousFrameTick;
1438 int maintc;
1439 int sleepMS;
1440 int framestart;
1439 1441
1440 while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) 1442 while (!m_shuttingDown && (endFrame == null || Frame < endFrame))
1441 { 1443 {
1444 framestart = Util.EnvironmentTickCount();
1442 ++Frame; 1445 ++Frame;
1443 1446
1444// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1447// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1445 1448
1446 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1449 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1447 1450
1448 try 1451 try
1449 { 1452 {
@@ -1495,6 +1498,7 @@ namespace OpenSim.Region.Framework.Scenes
1495 m_sceneGraph.UpdatePresences(); 1498 m_sceneGraph.UpdatePresences();
1496 1499
1497 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1500 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1501
1498 1502
1499 // Delete temp-on-rez stuff 1503 // Delete temp-on-rez stuff
1500 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1504 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1573,36 +1577,37 @@ namespace OpenSim.Region.Framework.Scenes
1573 1577
1574 Watchdog.UpdateThread(); 1578 Watchdog.UpdateThread();
1575 1579
1580 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1581
1582 StatsReporter.AddPhysicsFPS(physicsFPS);
1583 StatsReporter.AddTimeDilation(TimeDilation);
1584 StatsReporter.AddFPS(1);
1585
1586 StatsReporter.addAgentMS(agentMS);
1587 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1588 StatsReporter.addOtherMS(otherMS);
1589 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1590
1576 previousFrameTick = m_lastFrameTick; 1591 previousFrameTick = m_lastFrameTick;
1577 m_lastFrameTick = Util.EnvironmentTickCount(); 1592 m_lastFrameTick = Util.EnvironmentTickCount();
1578 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1593 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1579 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1594 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1580 1595
1581 m_firstHeartbeat = false; 1596 m_firstHeartbeat = false;
1582 1597
1598 sleepMS = Util.EnvironmentTickCount();
1599
1583 if (tmpMS > 0) 1600 if (tmpMS > 0)
1584 {
1585 Thread.Sleep(tmpMS); 1601 Thread.Sleep(tmpMS);
1586 spareMS += tmpMS;
1587 }
1588 1602
1589 frameMS = Util.EnvironmentTickCountSubtract(maintc); 1603 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1590 maintc = Util.EnvironmentTickCount(); 1604 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1591 1605 StatsReporter.addSleepMS(sleepMS);
1592 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1606 StatsReporter.addFrameMS(frameMS);
1593 1607
1594 // if (Frame%m_update_avatars == 0) 1608 // if (Frame%m_update_avatars == 0)
1595 // UpdateInWorldTime(); 1609 // UpdateInWorldTime();
1596 StatsReporter.AddPhysicsFPS(physicsFPS);
1597 StatsReporter.AddTimeDilation(TimeDilation);
1598 StatsReporter.AddFPS(1);
1599 1610
1600 StatsReporter.addFrameMS(frameMS);
1601 StatsReporter.addAgentMS(agentMS);
1602 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1603 StatsReporter.addOtherMS(otherMS);
1604 StatsReporter.AddSpareMS(spareMS);
1605 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1606 1611
1607 // Optionally warn if a frame takes double the amount of time that it should. 1612 // Optionally warn if a frame takes double the amount of time that it should.
1608 if (DebugUpdates 1613 if (DebugUpdates