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authorMelanie2011-01-27 04:14:41 +0100
committerMelanie2011-01-27 04:14:41 +0100
commitc43b892f3a644028391fd02a6c29cb88de5b356f (patch)
treecd9bf767b7e459abbb5ffeccfa72bdd13ef5fbc0 /OpenSim/Region/Framework/Scenes/Scene.cs
parentAlso set Godlike flag. Might be useful (diff)
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Add a TeleportFlags member to SP so we can tell how we got there.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d9850d6..9bad644 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3472,6 +3472,10 @@ namespace OpenSim.Region.Framework.Scenes
3472 } 3472 }
3473 3473
3474 3474
3475 // Let the SP know how we got here. This has a lot of interesting
3476 // uses down the line.
3477 sp.TeleportFlags = (TeleportFlags)teleportFlags;
3478
3475 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags 3479 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
3476 agent.teleportFlags = teleportFlags; 3480 agent.teleportFlags = teleportFlags;
3477 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3481 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);