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author | lbsa71 | 2009-02-12 09:53:12 +0000 |
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committer | lbsa71 | 2009-02-12 09:53:12 +0000 |
commit | 801da4346aeb3c08969c4845f5c595135a64470a (patch) | |
tree | 2f06e24c72e0d513c8e4c6aa9b75cd2c7b50f393 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - Ma... (diff) | |
download | opensim-SC-801da4346aeb3c08969c4845f5c595135a64470a.zip opensim-SC-801da4346aeb3c08969c4845f5c595135a64470a.tar.gz opensim-SC-801da4346aeb3c08969c4845f5c595135a64470a.tar.bz2 opensim-SC-801da4346aeb3c08969c4845f5c595135a64470a.tar.xz |
* optimized usings.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 56 |
1 files changed, 26 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 848b497..e2eb89e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -30,26 +30,22 @@ using System.Collections.Generic; | |||
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Drawing.Imaging; | 31 | using System.Drawing.Imaging; |
32 | using System.IO; | 32 | using System.IO; |
33 | using System.Xml; | 33 | using System.Text; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using System.Timers; | 35 | using System.Timers; |
36 | using System.Xml; | ||
37 | using Nini.Config; | ||
36 | using OpenMetaverse; | 38 | using OpenMetaverse; |
37 | using OpenMetaverse.Imaging; | 39 | using OpenMetaverse.Imaging; |
38 | using OpenMetaverse.Packets; | ||
39 | using OpenSim.Framework; | 40 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
41 | using OpenSim.Framework.Communications; | 41 | using OpenSim.Framework.Communications; |
42 | using OpenSim.Framework.Communications.Cache; | 42 | using OpenSim.Framework.Communications.Cache; |
43 | using OpenSim.Framework.Servers; | 43 | using OpenSim.Framework.Console; |
44 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes.Scripting; | 45 | using OpenSim.Region.Framework.Scenes.Scripting; |
46 | using OpenSim.Region.Physics.Manager; | 46 | using OpenSim.Region.Physics.Manager; |
47 | using Nini.Config; | 47 | using Timer=System.Timers.Timer; |
48 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; | ||
49 | using Image = System.Drawing.Image; | ||
50 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | 48 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; |
51 | using Timer = System.Timers.Timer; | ||
52 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
53 | 49 | ||
54 | namespace OpenSim.Region.Framework.Scenes | 50 | namespace OpenSim.Region.Framework.Scenes |
55 | { | 51 | { |
@@ -776,7 +772,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
776 | int maintc = 0; | 772 | int maintc = 0; |
777 | while (!shuttingdown) | 773 | while (!shuttingdown) |
778 | { | 774 | { |
779 | maintc = System.Environment.TickCount; | 775 | maintc = Environment.TickCount; |
780 | 776 | ||
781 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | 777 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; |
782 | // Aquire a lock so only one update call happens at once | 778 | // Aquire a lock so only one update call happens at once |
@@ -802,7 +798,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
802 | } | 798 | } |
803 | } | 799 | } |
804 | 800 | ||
805 | frameMS = System.Environment.TickCount; | 801 | frameMS = Environment.TickCount; |
806 | try | 802 | try |
807 | { | 803 | { |
808 | // Increment the frame counter | 804 | // Increment the frame counter |
@@ -812,15 +808,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
812 | if (m_frame == Int32.MaxValue) | 808 | if (m_frame == Int32.MaxValue) |
813 | m_frame = 0; | 809 | m_frame = 0; |
814 | 810 | ||
815 | physicsMS2 = System.Environment.TickCount; | 811 | physicsMS2 = Environment.TickCount; |
816 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 812 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
817 | m_sceneGraph.UpdatePreparePhysics(); | 813 | m_sceneGraph.UpdatePreparePhysics(); |
818 | physicsMS2 = System.Environment.TickCount - physicsMS2; | 814 | physicsMS2 = Environment.TickCount - physicsMS2; |
819 | 815 | ||
820 | if (m_frame % m_update_entitymovement == 0) | 816 | if (m_frame % m_update_entitymovement == 0) |
821 | m_sceneGraph.UpdateEntityMovement(); | 817 | m_sceneGraph.UpdateEntityMovement(); |
822 | 818 | ||
823 | physicsMS = System.Environment.TickCount; | 819 | physicsMS = Environment.TickCount; |
824 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 820 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
825 | physicsFPS = m_sceneGraph.UpdatePhysics( | 821 | physicsFPS = m_sceneGraph.UpdatePhysics( |
826 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | 822 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) |
@@ -828,10 +824,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | if (m_frame % m_update_physics == 0 && SynchronizeScene != null) | 824 | if (m_frame % m_update_physics == 0 && SynchronizeScene != null) |
829 | SynchronizeScene(this); | 825 | SynchronizeScene(this); |
830 | 826 | ||
831 | physicsMS = System.Environment.TickCount - physicsMS; | 827 | physicsMS = Environment.TickCount - physicsMS; |
832 | physicsMS += physicsMS2; | 828 | physicsMS += physicsMS2; |
833 | 829 | ||
834 | otherMS = System.Environment.TickCount; | 830 | otherMS = Environment.TickCount; |
835 | // run through all entities looking for updates (slow) | 831 | // run through all entities looking for updates (slow) |
836 | if (m_frame % m_update_entities == 0) | 832 | if (m_frame % m_update_entities == 0) |
837 | m_sceneGraph.UpdateEntities(); | 833 | m_sceneGraph.UpdateEntities(); |
@@ -864,7 +860,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | 860 | ||
865 | if (m_frame % m_update_land == 0) | 861 | if (m_frame % m_update_land == 0) |
866 | UpdateLand(); | 862 | UpdateLand(); |
867 | otherMS = System.Environment.TickCount - otherMS; | 863 | otherMS = Environment.TickCount - otherMS; |
868 | // if (m_frame%m_update_avatars == 0) | 864 | // if (m_frame%m_update_avatars == 0) |
869 | // UpdateInWorldTime(); | 865 | // UpdateInWorldTime(); |
870 | StatsReporter.AddPhysicsFPS(physicsFPS); | 866 | StatsReporter.AddPhysicsFPS(physicsFPS); |
@@ -875,7 +871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | 871 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); |
876 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | 872 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); |
877 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | 873 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); |
878 | frameMS = System.Environment.TickCount - frameMS; | 874 | frameMS = Environment.TickCount - frameMS; |
879 | StatsReporter.addFrameMS(frameMS); | 875 | StatsReporter.addFrameMS(frameMS); |
880 | StatsReporter.addPhysicsMS(physicsMS); | 876 | StatsReporter.addPhysicsMS(physicsMS); |
881 | StatsReporter.addOtherMS(otherMS); | 877 | StatsReporter.addOtherMS(otherMS); |
@@ -919,7 +915,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
919 | 915 | ||
920 | m_lastupdate = DateTime.Now; | 916 | m_lastupdate = DateTime.Now; |
921 | } | 917 | } |
922 | maintc = System.Environment.TickCount - maintc; | 918 | maintc = Environment.TickCount - maintc; |
923 | maintc = (int)(m_timespan * 1000) - maintc; | 919 | maintc = (int)(m_timespan * 1000) - maintc; |
924 | 920 | ||
925 | if ((maintc < (m_timespan * 1000)) && maintc > 0) | 921 | if ((maintc < (m_timespan * 1000)) && maintc > 0) |
@@ -1184,7 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1184 | { | 1180 | { |
1185 | #region Fallback default maptile generation | 1181 | #region Fallback default maptile generation |
1186 | 1182 | ||
1187 | int tc = System.Environment.TickCount; | 1183 | int tc = Environment.TickCount; |
1188 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | 1184 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); |
1189 | Bitmap mapbmp = new Bitmap(256, 256); | 1185 | Bitmap mapbmp = new Bitmap(256, 256); |
1190 | double[,] hm = Heightmap.GetDoubles(); | 1186 | double[,] hm = Heightmap.GetDoubles(); |
@@ -1301,7 +1297,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1301 | hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); | 1297 | hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); |
1302 | } | 1298 | } |
1303 | } | 1299 | } |
1304 | catch (System.OverflowException) | 1300 | catch (OverflowException) |
1305 | { | 1301 | { |
1306 | m_log.Debug("[MAPTILE]: Shadow failed at value: " + hfdiff.ToString()); | 1302 | m_log.Debug("[MAPTILE]: Shadow failed at value: " + hfdiff.ToString()); |
1307 | ShadowDebugContinue = false; | 1303 | ShadowDebugContinue = false; |
@@ -1325,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1325 | } | 1321 | } |
1326 | } | 1322 | } |
1327 | } | 1323 | } |
1328 | catch (System.ArgumentException) | 1324 | catch (ArgumentException) |
1329 | { | 1325 | { |
1330 | if (!terraincorruptedwarningsaid) | 1326 | if (!terraincorruptedwarningsaid) |
1331 | { | 1327 | { |
@@ -1361,7 +1357,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1361 | Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255); | 1357 | Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255); |
1362 | mapbmp.SetPixel(x, (256 - y) - 1, water); | 1358 | mapbmp.SetPixel(x, (256 - y) - 1, water); |
1363 | } | 1359 | } |
1364 | catch (System.ArgumentException) | 1360 | catch (ArgumentException) |
1365 | { | 1361 | { |
1366 | if (!terraincorruptedwarningsaid) | 1362 | if (!terraincorruptedwarningsaid) |
1367 | { | 1363 | { |
@@ -1379,7 +1375,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1379 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); | 1375 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); |
1380 | } | 1376 | } |
1381 | 1377 | ||
1382 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms"); | 1378 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); |
1383 | 1379 | ||
1384 | bool drawPrimVolume = true; | 1380 | bool drawPrimVolume = true; |
1385 | 1381 | ||
@@ -1395,7 +1391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1395 | 1391 | ||
1396 | if (drawPrimVolume) | 1392 | if (drawPrimVolume) |
1397 | { | 1393 | { |
1398 | tc = System.Environment.TickCount; | 1394 | tc = Environment.TickCount; |
1399 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | 1395 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); |
1400 | List<EntityBase> objs = GetEntities(); | 1396 | List<EntityBase> objs = GetEntities(); |
1401 | 1397 | ||
@@ -1547,7 +1543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | } // foreach loop over entities | 1543 | } // foreach loop over entities |
1548 | } // lock entities objs | 1544 | } // lock entities objs |
1549 | 1545 | ||
1550 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); | 1546 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); |
1551 | } // end if drawPrimOnMaptle | 1547 | } // end if drawPrimOnMaptle |
1552 | 1548 | ||
1553 | byte[] data; | 1549 | byte[] data; |
@@ -2146,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2146 | string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | 2142 | string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); |
2147 | spath = Path.Combine(spath, uuid.ToString()); | 2143 | spath = Path.Combine(spath, uuid.ToString()); |
2148 | FileStream sfs = File.Create(spath + ".state"); | 2144 | FileStream sfs = File.Create(spath + ".state"); |
2149 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 2145 | ASCIIEncoding enc = new ASCIIEncoding(); |
2150 | Byte[] buf = enc.GetBytes(sdoc.InnerXml); | 2146 | Byte[] buf = enc.GetBytes(sdoc.InnerXml); |
2151 | sfs.Write(buf, 0, buf.Length); | 2147 | sfs.Write(buf, 0, buf.Length); |
2152 | sfs.Close(); | 2148 | sfs.Close(); |
@@ -2350,7 +2346,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2350 | CreateAndAddScenePresence(client); | 2346 | CreateAndAddScenePresence(client); |
2351 | } | 2347 | } |
2352 | 2348 | ||
2353 | m_LastLogin = System.Environment.TickCount; | 2349 | m_LastLogin = Environment.TickCount; |
2354 | EventManager.TriggerOnNewClient(client); | 2350 | EventManager.TriggerOnNewClient(client); |
2355 | } | 2351 | } |
2356 | 2352 | ||
@@ -2891,7 +2887,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2891 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, new List<ulong>(loggingOffUser.KnownRegions.Keys)); | 2887 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, new List<ulong>(loggingOffUser.KnownRegions.Keys)); |
2892 | loggingOffUser.ControllingClient.Kick(message); | 2888 | loggingOffUser.ControllingClient.Kick(message); |
2893 | // Give them a second to receive the message! | 2889 | // Give them a second to receive the message! |
2894 | System.Threading.Thread.Sleep(1000); | 2890 | Thread.Sleep(1000); |
2895 | loggingOffUser.ControllingClient.Close(true); | 2891 | loggingOffUser.ControllingClient.Close(true); |
2896 | } | 2892 | } |
2897 | else | 2893 | else |
@@ -4157,7 +4153,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4157 | 4153 | ||
4158 | // A login in the last 4 mins? We can't be doing too badly | 4154 | // A login in the last 4 mins? We can't be doing too badly |
4159 | // | 4155 | // |
4160 | if ((System.Environment.TickCount - m_LastLogin) < 240000) | 4156 | if ((Environment.TickCount - m_LastLogin) < 240000) |
4161 | health++; | 4157 | health++; |
4162 | 4158 | ||
4163 | return 0; | 4159 | return 0; |