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authorDan Lake2011-07-20 15:01:32 -0700
committerDan Lake2011-07-20 15:01:32 -0700
commit2c11f7fc38ba14e041ed0e648088d574dadaaffe (patch)
treed593e3d1130e78ec74a11650d413f451a9a844da /OpenSim/Region/Framework/Scenes/Scene.cs
parentMerge branch 'master' into bulletsim (diff)
parentRemoved unused AddPrimShape methods in PhysicsScene caused by merge conflicts (diff)
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Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs21
1 files changed, 13 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 8195a0d..6e66632 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1751,8 +1751,9 @@ namespace OpenSim.Region.Framework.Scenes
1751 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1751 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1752 rootPart.Flags &= ~PrimFlags.Scripted; 1752 rootPart.Flags &= ~PrimFlags.Scripted;
1753 rootPart.TrimPermissions(); 1753 rootPart.TrimPermissions();
1754 group.CheckSculptAndLoad(); 1754
1755 //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); 1755 // Don't do this here - it will get done later on when sculpt data is loaded.
1756// group.CheckSculptAndLoad();
1756 } 1757 }
1757 1758
1758 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 1759 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
@@ -2715,12 +2716,14 @@ namespace OpenSim.Region.Framework.Scenes
2715 2716
2716 public virtual void SubscribeToClientPrimEvents(IClientAPI client) 2717 public virtual void SubscribeToClientPrimEvents(IClientAPI client)
2717 { 2718 {
2718 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; 2719 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2719 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2720 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2720 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; 2721
2721 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimRotation; 2722 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2723 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2722 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2724 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
2723 client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition; 2725 client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition;
2726
2724 client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale; 2727 client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale;
2725 client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale; 2728 client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale;
2726 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; 2729 client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam;
@@ -2842,12 +2845,14 @@ namespace OpenSim.Region.Framework.Scenes
2842 2845
2843 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) 2846 public virtual void UnSubscribeToClientPrimEvents(IClientAPI client)
2844 { 2847 {
2845 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; 2848 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2846 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 2849 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2847 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation; 2850
2848 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation; 2851 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2852 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2849 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 2853 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
2850 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition; 2854 client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition;
2855
2851 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale; 2856 client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale;
2852 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale; 2857 client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale;
2853 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam; 2858 client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam;