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authorMelanie2012-01-31 20:53:49 +0000
committerMelanie2012-01-31 20:53:49 +0000
commit1b63b21a4db192cdfb24748be523dd53bbba47a9 (patch)
treea9c45afd55fb652e35c9a703560c7e35af2cdfa6 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMake parcel sale overlays work. No auction support. (diff)
parentRemove scene object null check on SceneGraph.AddSceneObject(). Complain expl... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Application/OpenSimBase.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4daabd2..9b31fac 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2006,6 +2006,7 @@ namespace OpenSim.Region.Framework.Scenes
2006 /// If true, the object is made persistent into the scene. 2006 /// If true, the object is made persistent into the scene.
2007 /// If false, the object will not persist over server restarts 2007 /// If false, the object will not persist over server restarts
2008 /// </param> 2008 /// </param>
2009 /// <returns>true if the object was added. false if not</returns>
2009 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) 2010 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
2010 { 2011 {
2011 return AddNewSceneObject(sceneObject, attachToBackup, true); 2012 return AddNewSceneObject(sceneObject, attachToBackup, true);
@@ -2023,6 +2024,7 @@ namespace OpenSim.Region.Framework.Scenes
2023 /// If true, updates for the new scene object are sent to all viewers in range. 2024 /// If true, updates for the new scene object are sent to all viewers in range.
2024 /// If false, it is left to the caller to schedule the update 2025 /// If false, it is left to the caller to schedule the update
2025 /// </param> 2026 /// </param>
2027 /// <returns>true if the object was added. false if not</returns>
2026 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 2028 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
2027 { 2029 {
2028 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates)) 2030 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))