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author | Justin Clark-Casey (justincc) | 2012-03-21 01:27:09 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-21 01:27:09 +0000 |
commit | de53aa32e0af4a14f6a0d0f27817b41e7befa62e (patch) | |
tree | 0bb9c8abb16377faca2bce05acfe973912e40850 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | Incorporate scene teleporting debugging into "debug scene teleport true|false... (diff) | |
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 42 |
1 files changed, 32 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e1e4ed5..92c1060 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -65,8 +65,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | 67 | public bool EmergencyMonitoring = false; |
68 | |||
69 | /// <summary> | ||
70 | /// Show debug information about teleports. | ||
71 | /// </summary> | ||
68 | public bool DebugTeleporting { get; private set; } | 72 | public bool DebugTeleporting { get; private set; } |
69 | 73 | ||
74 | /// <summary> | ||
75 | /// Show debug information about the scene loop. | ||
76 | /// </summary> | ||
77 | public bool DebugUpdates { get; private set; } | ||
78 | |||
70 | public SynchronizeSceneHandler SynchronizeScene; | 79 | public SynchronizeSceneHandler SynchronizeScene; |
71 | public SimStatsReporter StatsReporter; | 80 | public SimStatsReporter StatsReporter; |
72 | public List<Border> NorthBorders = new List<Border>(); | 81 | public List<Border> NorthBorders = new List<Border>(); |
@@ -1060,13 +1069,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1060 | 1069 | ||
1061 | if (options.ContainsKey("physics")) | 1070 | if (options.ContainsKey("physics")) |
1062 | { | 1071 | { |
1063 | bool enablePhysics = false; | 1072 | bool enablePhysics; |
1064 | if (bool.TryParse(options["physics"], out enablePhysics) && m_physics_enabled != enablePhysics) | 1073 | if (bool.TryParse(options["physics"], out enablePhysics)) |
1065 | m_physics_enabled = enablePhysics; | 1074 | m_physics_enabled = enablePhysics; |
1066 | } | 1075 | } |
1067 | 1076 | ||
1068 | if (options.ContainsKey("teleport")) | 1077 | if (options.ContainsKey("teleport")) |
1069 | DebugTeleporting = true; | 1078 | { |
1079 | bool enableTeleportDebugging; | ||
1080 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1081 | DebugTeleporting = enableTeleportDebugging; | ||
1082 | } | ||
1083 | |||
1084 | if (options.ContainsKey("updates")) | ||
1085 | { | ||
1086 | bool enableUpdateDebugging; | ||
1087 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1088 | DebugUpdates = enableUpdateDebugging; | ||
1089 | } | ||
1070 | } | 1090 | } |
1071 | 1091 | ||
1072 | public int GetInaccurateNeighborCount() | 1092 | public int GetInaccurateNeighborCount() |
@@ -1390,7 +1410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | // Tell the watchdog that this thread is still alive | 1410 | // Tell the watchdog that this thread is still alive |
1391 | Watchdog.UpdateThread(); | 1411 | Watchdog.UpdateThread(); |
1392 | 1412 | ||
1393 | // previousFrameTick = m_lastFrameTick; | 1413 | previousFrameTick = m_lastFrameTick; |
1394 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1414 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1395 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1415 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1396 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1416 | maintc = (int)(MinFrameTime * 1000) - maintc; |
@@ -1399,12 +1419,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1399 | Thread.Sleep(maintc); | 1419 | Thread.Sleep(maintc); |
1400 | 1420 | ||
1401 | // Optionally warn if a frame takes double the amount of time that it should. | 1421 | // Optionally warn if a frame takes double the amount of time that it should. |
1402 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) | 1422 | if (DebugUpdates |
1403 | // m_log.WarnFormat( | 1423 | && Util.EnvironmentTickCountSubtract( |
1404 | // "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", | 1424 | m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2)) |
1405 | // Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), | 1425 | m_log.WarnFormat( |
1406 | // MinFrameTime * 1000, | 1426 | "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}", |
1407 | // RegionInfo.RegionName); | 1427 | Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick), |
1428 | MinFrameTime * 1000, | ||
1429 | RegionInfo.RegionName); | ||
1408 | } | 1430 | } |
1409 | } | 1431 | } |
1410 | 1432 | ||