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authorUbitUmarov2018-11-07 20:32:39 +0000
committerUbitUmarov2018-11-07 20:32:39 +0000
commitad8ddb8a781ae0da6780f74b91ebcaf338174569 (patch)
tree1df4035f0577ba29120b3c48bc0ffa6b15dbec40 /OpenSim/Region/Framework/Scenes/Scene.cs
parentchange region gettexture response if presence not found (diff)
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changes to objects updates prioritizing getting dust on my disk. Schemes reduced to SimpleAngularDistance and BestAvatarResponsiveness
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a21b4f7..2e14a20 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1115,7 +1115,7 @@ namespace OpenSim.Region.Framework.Scenes
1115 catch (Exception) 1115 catch (Exception)
1116 { 1116 {
1117 m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time"); 1117 m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
1118 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time; 1118 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.BestAvatarResponsiveness;
1119 } 1119 }
1120 1120
1121 IsReprioritizationEnabled 1121 IsReprioritizationEnabled
@@ -1196,7 +1196,7 @@ namespace OpenSim.Region.Framework.Scenes
1196 UseBackup = true; 1196 UseBackup = true;
1197 1197
1198 IsReprioritizationEnabled = true; 1198 IsReprioritizationEnabled = true;
1199 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time; 1199 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.BestAvatarResponsiveness;
1200 ReprioritizationInterval = 5000; 1200 ReprioritizationInterval = 5000;
1201 1201
1202 ReprioritizationDistance = m_minReprioritizationDistance; 1202 ReprioritizationDistance = m_minReprioritizationDistance;
@@ -1762,7 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes
1762 } 1762 }
1763 1763
1764 m_sceneGridService.InformNeighborsThatRegionisUp( 1764 m_sceneGridService.InformNeighborsThatRegionisUp(
1765 RequestModuleInterface<INeighbourService>(), RegionInfo); 1765 RequestModuleInterface<INeighbourService>(), RegionInfo);
1766 1766
1767 // Region ready should always be set 1767 // Region ready should always be set
1768 Ready = true; 1768 Ready = true;