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authorMelanie2012-02-26 12:29:35 +0100
committerMelanie2012-02-26 12:29:35 +0100
commitaa552d0526349f0db6911dbd867c847cf4e810f6 (patch)
tree8781dfe09ae135cc42ad6506bf5ce0e9e82b6cea /OpenSim/Region/Framework/Scenes/Scene.cs
parentZero force and torque on take so that items don't run away when rezzed (diff)
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Serialize Keyframe motion for region crossings
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fcbed9f..c20da4b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2421,6 +2421,8 @@ namespace OpenSim.Region.Framework.Scenes
2421 2421
2422 if (newPosition != Vector3.Zero) 2422 if (newPosition != Vector3.Zero)
2423 newObject.RootPart.GroupPosition = newPosition; 2423 newObject.RootPart.GroupPosition = newPosition;
2424 if (newObject.KeyframeMotion != null)
2425 newObject.KeyframeMotion.UpdateSceneObject(newObject);
2424 2426
2425 if (!AddSceneObject(newObject)) 2427 if (!AddSceneObject(newObject))
2426 { 2428 {