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authorJustin Clark-Casey (justincc)2012-03-21 01:02:58 +0000
committerJustin Clark-Casey (justincc)2012-03-21 01:02:58 +0000
commit9671e43497c7bc09903d0ef34a45ee9ad1665927 (patch)
treedfe025fcea5e254040093357d9d050dcc2ab32b6 /OpenSim/Region/Framework/Scenes/Scene.cs
parentRefix the fixed fix! (diff)
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Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs55
1 files changed, 30 insertions, 25 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 790ec63..f2200da 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1020,44 +1020,49 @@ namespace OpenSim.Region.Framework.Scenes
1020 } 1020 }
1021 } 1021 }
1022 1022
1023 public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) 1023 public void SetSceneCoreDebug(Dictionary<string, string> options)
1024 { 1024 {
1025 if (m_scripts_enabled != !ScriptEngine) 1025 if (options.ContainsKey("scripting"))
1026 { 1026 {
1027 if (ScriptEngine) 1027 bool enableScripts = true;
1028 if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
1028 { 1029 {
1029 m_log.Info("Stopping all Scripts in Scene"); 1030 if (!enableScripts)
1030
1031 EntityBase[] entities = Entities.GetEntities();
1032 foreach (EntityBase ent in entities)
1033 { 1031 {
1034 if (ent is SceneObjectGroup) 1032 m_log.Info("Stopping all Scripts in Scene");
1035 ((SceneObjectGroup)ent).RemoveScriptInstances(false); 1033
1034 EntityBase[] entities = Entities.GetEntities();
1035 foreach (EntityBase ent in entities)
1036 {
1037 if (ent is SceneObjectGroup)
1038 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
1039 }
1036 } 1040 }
1037 } 1041 else
1038 else
1039 {
1040 m_log.Info("Starting all Scripts in Scene");
1041
1042 EntityBase[] entities = Entities.GetEntities();
1043 foreach (EntityBase ent in entities)
1044 { 1042 {
1045 if (ent is SceneObjectGroup) 1043 m_log.Info("Starting all Scripts in Scene");
1044
1045 EntityBase[] entities = Entities.GetEntities();
1046 foreach (EntityBase ent in entities)
1046 { 1047 {
1047 SceneObjectGroup sog = (SceneObjectGroup)ent; 1048 if (ent is SceneObjectGroup)
1048 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1049 {
1049 sog.ResumeScripts(); 1050 SceneObjectGroup sog = (SceneObjectGroup)ent;
1051 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1052 sog.ResumeScripts();
1053 }
1050 } 1054 }
1051 } 1055 }
1052 }
1053 1056
1054 m_scripts_enabled = !ScriptEngine; 1057 m_scripts_enabled = enableScripts;
1055 m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); 1058 }
1056 } 1059 }
1057 1060
1058 if (m_physics_enabled != !PhysicsEngine) 1061 if (options.ContainsKey("physics"))
1059 { 1062 {
1060 m_physics_enabled = !PhysicsEngine; 1063 bool enablePhysics = false;
1064 if (bool.TryParse(options["physics"], out enablePhysics) && m_physics_enabled != enablePhysics)
1065 m_physics_enabled = enablePhysics;
1061 } 1066 }
1062 } 1067 }
1063 1068