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author | Dan Lake | 2011-11-03 17:06:08 -0700 |
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committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/Region/Framework/Scenes/Scene.cs | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 76 |
1 files changed, 34 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dff43fd..b996e86 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
872 | 872 | ||
873 | try | 873 | try |
874 | { | 874 | { |
875 | ForEachRootScenePresence(delegate(ScenePresence agent) | 875 | ForEachAvatar(delegate(ScenePresence agent) |
876 | { | 876 | { |
877 | //agent.ControllingClient.new | 877 | //agent.ControllingClient.new |
878 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 878 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); |
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1017 | GridRegion r = new GridRegion(region); | 1017 | GridRegion r = new GridRegion(region); |
1018 | try | 1018 | try |
1019 | { | 1019 | { |
1020 | ForEachRootScenePresence(delegate(ScenePresence agent) | 1020 | ForEachAvatar(delegate(ScenePresence agent) |
1021 | { | 1021 | { |
1022 | if (m_teleportModule != null) | 1022 | if (m_teleportModule != null) |
1023 | m_teleportModule.EnableChildAgent(agent, r); | 1023 | m_teleportModule.EnableChildAgent(agent, r); |
@@ -1423,12 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1423 | /// <param name="stats">Stats on the Simulator's performance</param> | 1423 | /// <param name="stats">Stats on the Simulator's performance</param> |
1424 | private void SendSimStatsPackets(SimStats stats) | 1424 | private void SendSimStatsPackets(SimStats stats) |
1425 | { | 1425 | { |
1426 | ForEachRootScenePresence( | 1426 | ForEachRootClient(delegate(IClientAPI client) |
1427 | delegate(ScenePresence agent) | 1427 | { |
1428 | { | 1428 | client.SendSimStats(stats); |
1429 | agent.ControllingClient.SendSimStats(stats); | 1429 | }); |
1430 | } | ||
1431 | ); | ||
1432 | } | 1430 | } |
1433 | 1431 | ||
1434 | /// <summary> | 1432 | /// <summary> |
@@ -4214,35 +4212,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4214 | return m_sceneGraph.GetScenePresence(localID); | 4212 | return m_sceneGraph.GetScenePresence(localID); |
4215 | } | 4213 | } |
4216 | 4214 | ||
4215 | /// <summary> | ||
4216 | /// Returns true if scene presence is a child (no avatar in this scene) | ||
4217 | /// </summary> | ||
4218 | /// <param name="avatarID"></param> | ||
4219 | /// <returns></returns> | ||
4217 | public override bool PresenceChildStatus(UUID avatarID) | 4220 | public override bool PresenceChildStatus(UUID avatarID) |
4218 | { | 4221 | { |
4219 | ScenePresence cp = GetScenePresence(avatarID); | 4222 | ScenePresence sp; |
4220 | 4223 | return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent; | |
4221 | // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing | ||
4222 | // This needs to be fixed properly by cleaning up the logout code. | ||
4223 | //if (cp != null) | ||
4224 | // return cp.IsChildAgent; | ||
4225 | |||
4226 | //return false; | ||
4227 | |||
4228 | return cp.IsChildAgent; | ||
4229 | } | 4224 | } |
4230 | 4225 | ||
4231 | /// <summary> | 4226 | /// <summary> |
4232 | /// Performs action on all ROOT (not child) scene presences. | 4227 | /// Performs action on all avatars in the scene (root scene presences) |
4233 | /// This is just a shortcut function since frequently actions only appy to root SPs | 4228 | /// Avatars may be an NPC or a 'real' client. |
4234 | /// </summary> | 4229 | /// </summary> |
4235 | /// <param name="action"></param> | 4230 | /// <param name="action"></param> |
4236 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 4231 | public void ForEachAvatar(Action<ScenePresence> action) |
4237 | { | 4232 | { |
4238 | if(m_sceneGraph != null) | 4233 | if(m_sceneGraph != null) |
4239 | { | 4234 | { |
4240 | m_sceneGraph.ForEachRootScenePresence(action); | 4235 | m_sceneGraph.ForEachAvatar(action); |
4241 | } | 4236 | } |
4242 | } | 4237 | } |
4243 | 4238 | ||
4244 | /// <summary> | 4239 | /// <summary> |
4245 | /// Performs action on all scene presences. | 4240 | /// Performs action on all scene presences (root and child) |
4246 | /// </summary> | 4241 | /// </summary> |
4247 | /// <param name="action"></param> | 4242 | /// <param name="action"></param> |
4248 | public void ForEachScenePresence(Action<ScenePresence> action) | 4243 | public void ForEachScenePresence(Action<ScenePresence> action) |
@@ -4254,25 +4249,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4254 | } | 4249 | } |
4255 | 4250 | ||
4256 | /// <summary> | 4251 | /// <summary> |
4257 | /// Perform the given action for each object | ||
4258 | /// </summary> | ||
4259 | /// <param name="action"></param> | ||
4260 | // public void ForEachObject(Action<SceneObjectGroup> action) | ||
4261 | // { | ||
4262 | // List<SceneObjectGroup> presenceList; | ||
4263 | // | ||
4264 | // lock (m_sceneObjects) | ||
4265 | // { | ||
4266 | // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values); | ||
4267 | // } | ||
4268 | // | ||
4269 | // foreach (SceneObjectGroup presence in presenceList) | ||
4270 | // { | ||
4271 | // action(presence); | ||
4272 | // } | ||
4273 | // } | ||
4274 | |||
4275 | /// <summary> | ||
4276 | /// Get a group via its UUID | 4252 | /// Get a group via its UUID |
4277 | /// </summary> | 4253 | /// </summary> |
4278 | /// <param name="fullID"></param> | 4254 | /// <param name="fullID"></param> |
@@ -4344,6 +4320,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4344 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); | 4320 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); |
4345 | } | 4321 | } |
4346 | 4322 | ||
4323 | /// <summary> | ||
4324 | /// Perform an action on all clients with an avatar in this scene (root only) | ||
4325 | /// </summary> | ||
4326 | /// <param name="action"></param> | ||
4327 | public void ForEachRootClient(Action<IClientAPI> action) | ||
4328 | { | ||
4329 | ForEachAvatar(delegate(ScenePresence presence) | ||
4330 | { | ||
4331 | action(presence.ControllingClient); | ||
4332 | }); | ||
4333 | } | ||
4334 | |||
4335 | /// <summary> | ||
4336 | /// Perform an action on all clients connected to the region (root and child) | ||
4337 | /// </summary> | ||
4338 | /// <param name="action"></param> | ||
4347 | public void ForEachClient(Action<IClientAPI> action) | 4339 | public void ForEachClient(Action<IClientAPI> action) |
4348 | { | 4340 | { |
4349 | m_clientManager.ForEachSync(action); | 4341 | m_clientManager.ForEachSync(action); |