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authordiva2009-02-14 17:17:48 +0000
committerdiva2009-02-14 17:17:48 +0000
commit622e7b4c7dbf0d136d379cf03cda78967a75eef3 (patch)
treed0baa239f75f212370078a44f5229252fe85f895 /OpenSim/Region/Framework/Scenes/Scene.cs
parentMaking initialized an instance variable again. My last commit wrote over just... (diff)
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This hopefully fixes a long-standing annoying behavior related to neighbour regions going up & down while avies are logged in (mantis #2701, perhaps? maybe not). This is the bug mentioned 2 commits ago. If this proves to work well in OSGrid, there's a lot of old code cleaning to do.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b42c46e..24cb48a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -438,6 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
438 lock (m_neighbours) 438 lock (m_neighbours)
439 { 439 {
440 m_neighbours[i] = otherRegion; 440 m_neighbours[i] = otherRegion;
441
441 } 442 }
442 } 443 }
443 } 444 }
@@ -469,6 +470,10 @@ namespace OpenSim.Region.Framework.Scenes
469 { 470 {
470 //agent.ControllingClient.new 471 //agent.ControllingClient.new
471 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 472 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
473
474 List<ulong> old = new List<ulong>();
475 old.Add(otherRegion.RegionHandle);
476 agent.DropOldNeighbours(old);
472 InformClientOfNeighbor(agent, otherRegion); 477 InformClientOfNeighbor(agent, otherRegion);
473 } 478 }
474 } 479 }
@@ -2578,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes
2578 /// <param name="region"></param> 2583 /// <param name="region"></param>
2579 public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) 2584 public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
2580 { 2585 {
2581 m_sceneGridService.InformNeighborChildAgent(presence, region); 2586 m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
2582 } 2587 }
2583 2588
2584 /// <summary> 2589 /// <summary>