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authordiva2009-02-20 03:39:50 +0000
committerdiva2009-02-20 03:39:50 +0000
commit33330297d603a66cc157baa21c81328edc893e51 (patch)
tree264c9cc750e08383d4f126a66e6def4176dc2fa9 /OpenSim/Region/Framework/Scenes/Scene.cs
parentUpdate svn properties, add copyright headers, minor formatting cleanup. (diff)
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THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs28
1 files changed, 0 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1f6d647..aa8b51a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2112,21 +2112,6 @@ namespace OpenSim.Region.Framework.Scenes
2112 appearance = new AvatarAppearance(); 2112 appearance = new AvatarAppearance();
2113 } 2113 }
2114 2114
2115 //try
2116 //{
2117 // if (m_AvatarFactory != null)
2118 // {
2119 // if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
2120 // return;
2121 // }
2122 //}
2123 //catch (Exception e)
2124 //{
2125 // m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
2126 // client.Name, e);
2127 //}
2128
2129 //m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
2130 } 2115 }
2131 2116
2132 /// <summary> 2117 /// <summary>
@@ -2692,19 +2677,6 @@ namespace OpenSim.Region.Framework.Scenes
2692 } 2677 }
2693 } 2678 }
2694 2679
2695 /// <summary>
2696 /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it!
2697 /// </summary>
2698 /// <param name="regionHandle"></param>
2699 /// <param name="agentID"></param>
2700 /// <param name="position"></param>
2701 /// <param name="isFlying"></param>
2702 /// <returns></returns>
2703 public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying)
2704 {
2705 return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying);
2706 }
2707
2708 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) 2680 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
2709 { 2681 {
2710 m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying); 2682 m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying);