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author | UbitUmarov | 2017-01-17 13:24:09 +0000 |
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committer | UbitUmarov | 2017-01-17 13:24:09 +0000 |
commit | db2fbf6516a055beb71de9b82a9773c29bf3a73d (patch) | |
tree | 63aeb5610c0cd97d473254623dac28b17d7ef24e /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | add more calls to effective permissions aggregation; do not change groupmask ... (diff) | |
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add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index c913271..473589a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -338,6 +338,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | // Update item with new asset | 338 | // Update item with new asset |
339 | item.AssetID = asset.FullID; | 339 | item.AssetID = asset.FullID; |
340 | group.UpdateInventoryItem(item); | 340 | group.UpdateInventoryItem(item); |
341 | group.AggregatePerms(); | ||
341 | 342 | ||
342 | part.SendPropertiesToClient(remoteClient); | 343 | part.SendPropertiesToClient(remoteClient); |
343 | 344 | ||
@@ -1214,6 +1215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1214 | } | 1215 | } |
1215 | 1216 | ||
1216 | group.RemoveInventoryItem(localID, itemID); | 1217 | group.RemoveInventoryItem(localID, itemID); |
1218 | group.AggregatePerms(); | ||
1217 | } | 1219 | } |
1218 | 1220 | ||
1219 | part.SendPropertiesToClient(remoteClient); | 1221 | part.SendPropertiesToClient(remoteClient); |
@@ -1530,9 +1532,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | destTaskItem.Type = srcTaskItem.Type; | 1532 | destTaskItem.Type = srcTaskItem.Type; |
1531 | 1533 | ||
1532 | destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID); | 1534 | destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID); |
1533 | |||
1534 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1535 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1536 | { | ||
1535 | part.Inventory.RemoveInventoryItem(itemId); | 1537 | part.Inventory.RemoveInventoryItem(itemId); |
1538 | } | ||
1536 | 1539 | ||
1537 | ScenePresence avatar; | 1540 | ScenePresence avatar; |
1538 | 1541 | ||
@@ -1978,6 +1981,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | part.Inventory.AddInventoryItem(taskItem, false); | 1981 | part.Inventory.AddInventoryItem(taskItem, false); |
1979 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1982 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
1980 | 1983 | ||
1984 | part.ParentGroup.AggregatePerms(); | ||
1985 | |||
1981 | // tell anyone managing scripts that a new script exists | 1986 | // tell anyone managing scripts that a new script exists |
1982 | EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); | 1987 | EventManager.TriggerNewScript(agentID, part, taskItem.ItemID); |
1983 | 1988 | ||
@@ -2658,6 +2663,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2658 | 2663 | ||
2659 | // We can only call this after adding the scene object, since the scene object references the scene | 2664 | // We can only call this after adding the scene object, since the scene object references the scene |
2660 | // to find out if scripts should be activated at all. | 2665 | // to find out if scripts should be activated at all. |
2666 | group.AggregatePerms(); | ||
2661 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); | 2667 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); |
2662 | 2668 | ||
2663 | group.ScheduleGroupForFullUpdate(); | 2669 | group.ScheduleGroupForFullUpdate(); |