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author | Justin Clark-Casey (justincc) | 2010-06-04 18:54:48 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-04 18:54:58 +0100 |
commit | bdeda18b52f7ab37501f1751573e26e85656a4e4 (patch) | |
tree | f9b3a76e6f1e5d49f3ae2c56c269ddd9a23ae43c /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |
parent | Fix bug where prim items were not loaded in the new sqlite database handler (diff) | |
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Revert "commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries"
This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210.
This gets rid of the massive amount of scene object log spam - sorry about that, folks
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f556b35..a2634f7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2449,8 +2449,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2449 | return; | 2449 | return; |
2450 | } | 2450 | } |
2451 | 2451 | ||
2452 | m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); | ||
2453 | Console.WriteLine("HERE X"); | ||
2454 | ScenePresence presence; | 2452 | ScenePresence presence; |
2455 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2453 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2456 | { | 2454 | { |
@@ -2458,12 +2456,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 2456 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2459 | item = InventoryService.GetItem(item); | 2457 | item = InventoryService.GetItem(item); |
2460 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2458 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2461 | Console.WriteLine("HERE Y"); | ||
2462 | 2459 | ||
2463 | if (m_AvatarFactory != null) | 2460 | if (m_AvatarFactory != null) |
2464 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2461 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
2465 | |||
2466 | Console.WriteLine("HERE Z"); | ||
2467 | } | 2462 | } |
2468 | } | 2463 | } |
2469 | 2464 | ||