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authorMelanie2013-08-18 03:00:32 +0100
committerMelanie2013-08-18 03:00:32 +0100
commitaa7f4215a9e1a1fcad4c2ac4c1b0466bea9a123c (patch)
tree61f6f7106c3b75d776eb8b62835c2aff5a339b17 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentMerge branch 'master' into careminster (diff)
parentAllow updating the wearable type of wearables that have a type of 0. (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs20
1 files changed, 16 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 550ab87..4337b5a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -411,6 +411,8 @@ namespace OpenSim.Region.Framework.Scenes
411// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, 411// itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags,
412// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); 412// item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions);
413 413
414 bool sendUpdate = false;
415
414 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid 416 if (itemUpd.NextPermissions != 0) // Use this to determine validity. Can never be 0 if valid
415 { 417 {
416 // Create a set of base permissions that will not include export if the user 418 // Create a set of base permissions that will not include export if the user
@@ -484,11 +486,13 @@ namespace OpenSim.Region.Framework.Scenes
484 item.SalePrice = itemUpd.SalePrice; 486 item.SalePrice = itemUpd.SalePrice;
485 item.SaleType = itemUpd.SaleType; 487 item.SaleType = itemUpd.SaleType;
486 488
487 InventoryService.UpdateItem(item); 489 if (item.InvType == (int)InventoryType.Wearable && (item.Flags & 0xf) == 0 && (itemUpd.Flags & 0xf) != 0)
490 {
491 item.Flags = (uint)(item.Flags & 0xfffffff0) | (itemUpd.Flags & 0xf);
492 sendUpdate = true;
493 }
488 494
489 // We cannot send out a bulk update here, since this will cause editing of clothing to start 495 InventoryService.UpdateItem(item);
490 // failing frequently. Possibly this is a race with a separate transaction that uploads the asset.
491// remoteClient.SendBulkUpdateInventory(item);
492 } 496 }
493 497
494 if (UUID.Zero != transactionID) 498 if (UUID.Zero != transactionID)
@@ -498,6 +502,14 @@ namespace OpenSim.Region.Framework.Scenes
498 AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); 502 AgentTransactionsModule.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
499 } 503 }
500 } 504 }
505 else
506 {
507 // This MAY be problematic, if it is, another solution
508 // needs to be found. If inventory item flags are updated
509 // the viewer's notion of the item needs to be refreshed.
510 if (sendUpdate)
511 remoteClient.SendBulkUpdateInventory(item);
512 }
501 } 513 }
502 else 514 else
503 { 515 {