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authorDiva Canto2012-04-06 20:34:31 -0700
committerDiva Canto2012-04-06 20:34:31 -0700
commit9637e509567efe512d4b29ea925c10011cdbe99e (patch)
tree405eaf60308ba06c3ba40a792ecfe17d20495d01 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentDeleted the unused and commented code from 2 commits ago. (diff)
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Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
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