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authorDiva Canto2009-08-13 14:10:12 -0700
committerDiva Canto2009-08-13 14:10:12 -0700
commit5246dc33dcfc51b7ebb19b269159df3991029350 (patch)
treeaf1a8fa9e0f6408b3280e0165080ac0d580597d9 /OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
parentInventory redirects from CachedUserInfo to InventoryService COMPLETE! (diff)
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Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index cd91e8c..a941a74 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
140 /// <returns></returns> 140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) 141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 { 142 {
143 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 143 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
144 144
145 if (item != null) 145 if (item != null)
146 { 146 {
@@ -315,7 +315,7 @@ namespace OpenSim.Region.Framework.Scenes
315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID, 315 public void UpdateInventoryItemAsset(IClientAPI remoteClient, UUID transactionID,
316 UUID itemID, InventoryItemBase itemUpd) 316 UUID itemID, InventoryItemBase itemUpd)
317 { 317 {
318 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 318 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
319 319
320 if (item != null) 320 if (item != null)
321 { 321 {
@@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
408 { 408 {
409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); 409 Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
410 410
411 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemId)); 411 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemId));
412 412
413 if ((item != null) && (item.Owner == senderId)) 413 if ((item != null) && (item.Owner == senderId))
414 { 414 {
@@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
505 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) 505 UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
506 { 506 {
507 //// Retrieve the folder from the sender 507 //// Retrieve the folder from the sender
508 InventoryFolderBase folder = InventoryService.QueryFolder(new InventoryFolderBase(folderId)); 508 InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId));
509 if (null == folder) 509 if (null == folder)
510 { 510 {
511 m_log.ErrorFormat( 511 m_log.ErrorFormat(
@@ -558,7 +558,7 @@ namespace OpenSim.Region.Framework.Scenes
558 558
559 if (item == null) 559 if (item == null)
560 { 560 {
561 item = InventoryService.QueryItem(new InventoryItemBase(oldItemID)); 561 item = InventoryService.GetItem(new InventoryItemBase(oldItemID));
562 562
563 if (item == null) 563 if (item == null)
564 { 564 {
@@ -636,7 +636,7 @@ namespace OpenSim.Region.Framework.Scenes
636 m_log.DebugFormat( 636 m_log.DebugFormat(
637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); 637 "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
638 638
639 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 639 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
640 640
641 if (item != null) 641 if (item != null)
642 { 642 {
@@ -1224,7 +1224,7 @@ namespace OpenSim.Region.Framework.Scenes
1224 UUID copyID = UUID.Random(); 1224 UUID copyID = UUID.Random();
1225 if (itemID != UUID.Zero) 1225 if (itemID != UUID.Zero)
1226 { 1226 {
1227 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1227 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1228 1228
1229 // Try library 1229 // Try library
1230 if (null == item) 1230 if (null == item)
@@ -1287,7 +1287,7 @@ namespace OpenSim.Region.Framework.Scenes
1287 1287
1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory 1288 if (itemID != UUID.Zero) // transferred from an avatar inventory to the prim's inventory
1289 { 1289 {
1290 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1290 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1291 1291
1292 // Try library 1292 // Try library
1293 // XXX clumsy, possibly should be one call 1293 // XXX clumsy, possibly should be one call
@@ -1673,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
1673 if (DeRezAction.SaveToExistingUserInventoryItem == action) 1673 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1674 { 1674 {
1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID); 1675 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID);
1676 item = InventoryService.QueryItem(item); 1676 item = InventoryService.GetItem(item);
1677 1677
1678 //item = userInfo.RootFolder.FindItem( 1678 //item = userInfo.RootFolder.FindItem(
1679 // objectGroup.RootPart.FromUserInventoryItemID); 1679 // objectGroup.RootPart.FromUserInventoryItemID);
@@ -1834,7 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes
1834 1834
1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 1835 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1836 1836
1837 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1837 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1838 1838
1839 if (item != null) 1839 if (item != null)
1840 { 1840 {
@@ -1984,7 +1984,7 @@ namespace OpenSim.Region.Framework.Scenes
1984 BypassRayCast, bRayEndIsIntersection,true,scale, false); 1984 BypassRayCast, bRayEndIsIntersection,true,scale, false);
1985 1985
1986 // Rez object 1986 // Rez object
1987 InventoryItemBase item = InventoryService.QueryItem(new InventoryItemBase(itemID)); 1987 InventoryItemBase item = InventoryService.GetItem(new InventoryItemBase(itemID));
1988 1988
1989 if (item != null) 1989 if (item != null)
1990 { 1990 {